@maize @renkotsuban depends on a lot of factors but ideally yes!
Artist, indie game developer, level designer, practicing homosexual. // I don't really use Mastodon much anymore. I'm most active on Bluesky: https://bsky.app/profile/radiatoryang.bsky.social
@maize @renkotsuban depends on a lot of factors but ideally yes!
@sinvega fair!!
new game announcement: Tryhard is our upcoming sports RPG about managing an underdog rugby club in New Zealand! "wishlist now on steam" etc: https://store.steampowered.com/app/3443270/Tryhard/
+ website: https://tryhardgame.com
+ idle in our discord: https://discord.gg/qRUZQQX5Tz
+ read our manifesto calling for new approaches to sports game design: https://grapefruitgames.com/sportslike/
+ blog post with our inspirations: https://www.blog.radiator.debacle.us/2025/02/new-game-announcement-tryhard.html
(sorry for reposting, accidentally deleted the first one lol)
update: I downloaded and installed Cheat Engine and hacked my own save file to clean up the cursed items
and now I've been enjoying Dark Souls 2 again, I even beat this weird headless guy boss?
then I picked up the reward... and it was a stack of 500 greatsword+14s and now I'm cursed again fuck
since november ive been putting together a memorial to the martyrs of gaza. it is complete enough that i am sharing it with the world this afternoon. boosts welcome.
it is a simple list of the names of the dead read aloud, bearing witness to their loss, acknowledging each one of them as a complete human being, a story cut short by ethnonationalist projects and empire, someone who deserved more.
Wrote about convergent evolution in game design, between Balatro š and Auto Chess āļø http://gangles.ca/2024/07/07/balatro-auto-chess/
honored to participate in āwhatās on your bookshelfā series for RPS https://www.rockpapershotgun.com/whats-on-your-bookshelf-art-game-maker-and-level-design-expert-robert-yang
We have a sneak peek of our second studio game (being made in our own luxe engine) that was teased during the Summer Game Fest, announced as part of the Outersloth fund from the Among Us devs! The game takes place in the same universe and continues our story š
- View the teaser page for screenshots and some bonus detail http://mossfieldarchives.com
- See the live announcement from SGF here https://x.com/summergamefest/status/1799203342713033021
- Read more about Outersloth here http://outersloth.com
do any non-fromsoft soulslikes do my favorite trick where a random thing suddenly teleports you into the middle of a much more dangerous dungeon
I've quietly made my LayerProcGen framework public:
https://github.com/runevision/LayerProcGen
It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual.
Nobody else have tried/tested it yet - if you're up for taking it for a spin, let me know how it looks; what's clear or confusing, if you think there's low hanging fruit improvements I could make, etc.
#ProcGen
details for non-ds2 players:
- you canāt upgrade an item past +10
- invader hacker can generate and teleport a +14 item onto you
- the cursed number crashes the inventory menu, you canāt drop the item
- most devs would fix this⦠but DS2 codebase is a cursed abandoned ruin last updated in 2015
Iām tempted to keep going and try to finish it without opening the inventory ever again, which is possible⦠but itās maybe more poetic to succumb to the curse and let this body decay into infinite ruin
was playing Dark Souls 2 and got invaded with hacked items
so now the inventory menu crashes the game, my account is shadow banned, and I have to delete the character
and itās like a real curse, more interesting and powerful than any game lore or mechanic
thank you griefer for turning me to stone
Level Design Book update: comprehensive rewrite of "Cover" (for combat / stealth games) https://book.leveldesignbook.com/process/combat/cover
new blog post: On "Sudden Death" by Cecile Richard, nat_pussy, and isyourguy - a compelling queer sports romance story game https://www.blog.radiator.debacle.us/2024/04/on-sudden-death-by-cecile-richard.html
level design book update: on the enemy design page (https://book.leveldesignbook.com/process/combat/enemy) I've added some nice doom enemy design diagrams from Matthias Worch's GDC 2014 talk "Meaningful Choice in Game and Level Design" (https://www.youtube.com/watch?v=BEF4GVNzkUw)
new blog post: design review of Botany Manor https://www.blog.radiator.debacle.us/2024/04/design-review-botany-manor-as-quiet.html
new little web game made on my phone: āletās look at javier bardemā https://downpour.games/~radiatoryang/let-s-look-at-javier-bardem
itās been fun trying to figure out how to do basic image edits on my phone⦠I feel like a teenager
made a little web game on my phone with Downpour: āwhereās the beef 2!!ā https://downpour.games/~radiatoryang/where-s-the-beef-2