I did not get that vibe at all. They do make it clear what the game is, but in the back they give you the tools and some ideas to expound upon it.
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
I did not get that vibe at all. They do make it clear what the game is, but in the back they give you the tools and some ideas to expound upon it.
I love the concept of Eat The Reich
I love the design of the physical book.
I started reading the actual book and it felt like the game designers were chastising me because I could potentially play the game in a different way than they envisioned it.
I’ve never actually played it, but Night’s Black Agents is a cold war style spy thriller where it’s you versus Vampires. Based on Gumshoe so it’s more more investigative than action I believe.
Night’s Black Agents - Pelgrane Press | GUMSHOE System | Night’s Black Agents | DriveThruRPG share.google/8N4zPtVPyr9caLXeZ
Dresden Files RPG, vampires and werewolves are a pretty big part of the setting if not exactly the focus.
Buffy? The system’s not great (not awful, just… mid), but we did have a lot of fun playing it
Sounds like ‘What We Do in Shadows - the TTRPG’ (which isn’t terrible!). =)
quite fond of this one by Craig Campbell
What's the best vampire ttrpg that *isn't* in the Masquerade universe?
I should mention, too, that Bob was an early playtester, so he also has “chosen fan” energy around this. It’s surprisingly how often people are not aware of how their feelings are easily manipulated by being “seen” by “important people”. Influencers are amazingly easily and cheaply bought.
And I don’t mean this as a slight to Bob. This is normal and natural human behaviour. He likes the game, and that’s legit. But people don’t go to war over things they like. They go to war over how others make them feel valuable.
Bob’s got “new hobby horse” glasses on. He likes the game, and is treating criticism of the company publishing it as an attack on the game itself, which…
He’s been playing 5e for years. He should know better.
I think the issue is that Bob is severely understating the extent of the problems with the licence as it currently is. He’s putting a lot of faith in DP to act in good faith and suggesting that having this good faith is a reason to be against making the licence put in black-and-white the terms of that good faith.
Bob also goes to a lot of effort to personally attack the people who are trying to encourage DP to do better. Claiming that they’re just stirring up drama, all while he is himself stirring up drama in comparison to their attempts to discuss the actual issues. Play the ball, not the man, as they say.
It seems to me like all the Youtubers actually agree: This Daggerheart license is not as bad as OGL but there are some parts which raise concerns.
It isn’t a problem for now but imagine a future where someone big (like Hasbro or Disney or…) buys the rights to Daggerheart and wants to extract more money from the IP. Having experienced WotC, the TTRPG community is sensitive about it, so it seems appropriate to demand some more explanation from Darrington Press.
Magic item identification, the fun way
Freebies, Sales, and Charity Bundles for July 6, 2025
I’ve moved away from the kind of game that has a planned plot and requires players to know a lot of rules. Many players put in as little effort as possible, to the point of not reading rules and not giving notice of a failure to show.
If you feel you need to invest in characters I’d advise only doing it for players who consistently show up.
We use a similar rule at our table. We play whenever there is no more than one player missing.
The metaphor I use to describe it is like from a TV show: sometimes, a character is inexplicably absent from an episode and it’s often because the actor has other obligations.
So the character is simply not on-screen. It is not talked about, no reason is brought up and the character isn’t being played by anyone.
I truly enjoy Ronalds content, he is such a great guy and activist.
I think that specific piece is going to vary from group to group for sure. My group is all pretty inexperienced with rpgs and not taking it very seriously, so that might be part of why we can go on a looser schedule. We don’t have tons of details to hold together, at least not yet.
Respectfully, the “just schedule it when people are good” is the quickest way to a game dissolving because no one’s times work for anyone else. If it’s managed to work for you, incredible, you are very lucky, but that’s such bad general group advice. The key to groups staying together long term is picking a day and being consistent with it.