@stroughtonsmith That's a cool way to find apps that aren't in the usual places. Apparently I have some cleanup to do.
Software developer from Brantford, Ontario
@stroughtonsmith That's a cool way to find apps that aren't in the usual places. Apparently I have some cleanup to do.
I have an old Amiga game disk image (*.adf) that I want to extract some files from. I asked Claude to do it, and it tried to use 'unadf', couldn't find it, and proceeded to just write a Python program to extract files from an Amiga disk image.
It worked. Wild.
Fuzzing the text this far from the buttons seems unnecessary
@stroughtonsmith If that's the future I wish they'd just acknowledge it now and stop pushing us down the pure SwiftUI path.
@steveriggins I was watching the "What's New in Safari" session this year thinking "nope, that's a bad idea", "nope, that's also a bad idea".
@colincornaby Yeah - seeking approval is different from
being assigned the work. Apple contributed to Unity and then ghosted the project. Need a team whose job it is to make this stuff happen.
@colincornaby One of the visionOS devs added support to Godot but I have a feeling that was a one-off by a motivated developer. https://github.com/godotengine/godot/pull/105628
iPadOS 26 gestures at the top of the screen aren’t clicking for me.
When a window is at the top of the screen, if I want to move it, about half the time my swipe is interpreted as showing the menu bar. There’s no gesture to remove the menu bar so it’s a 5 second penalty while I wait for it to hide.
And how do I scroll to the top of a table view in a windowed app?
You can't effectively use current LLMs to write code you couldn't write yourself.
The problems you create won't be immediately evident, but they are there.
@colincornaby I'm using it to make small changes to big legacy systems. With enough context it can dig through the project to figure out what needs to be done and even if the initial attempt is wrong, the result of the research is useful. I'm using Claude Code.
People seem surprised that getting an LLM to write your essay requires less engagement with the subject matter and less "thinking". Not sure why, that seems pretty obvious.
If I hire a contractor to build a deck, I'm not gaining much in the way of construction skills. But I am getting my deck built.
Context matters. In an educational context, students should not be using LLMs. But if the context is more like a consultation then an LLM may be appropriate.
@drewmccormack @calicoding Is there a way you could break down your call into a sequence of simpler calls?
If Messages were just a database, and the Messages "App" were English text instructions on how to display the messages and let users interact with them, a sufficiently advanced LLM could give you the functionality of Messages.
Imagine a tool call that did Observation style tracking of the data that the tools accessed in the system, so when a new message arrives, the UI could just update.
The GUI for LLMs hasn't been invented yet. We can provide an LLM with a graphical environment and a set of frameworks and conventions that the LLM can use to interact with the user in a way that feels familiar and friendly.
Apple is in an amazingly good place to do this, but I don't know if they have the vision. It's a pretty radical change.
A fork of iOS that was "llm-first" on a new hardware device (to completely break compatibility and expectations) could be revolutionary.
@steipete An OS that provides a solid runtime for AI needs to be explored. Data later, business logic, tools, a UI toolkit, but the AI builds the OS from there for the user.
I think it might be something “we” want more than the typical iPhone user, who likes having most of the decisions be made for them.
Here's an updated list of the first-party Mac Catalyst apps in the macOS 26 Applications folder
Tip: Docs and tutorials say steam_appid.txt needs to be next to the executable, but it actually needs to be in the current directory when you initialize Steam. For Godot, that might be off in /Users/stevex/Library/Containers/com.mycontainer/Data.
Liquid Glass dynamically fading in shadows based on the amount of contrast in what's behind the element is impressive.