@64bithero Glad you enjoy this! I happened to have this photo handy because I found it very interesting myself! Note the use of the term "Pak" which Nintendo then reused for NES "Game Paks".
Little green person on the internet, loving retro-tech and colorful neon pastel art.
Sometimes I like to reverse engineer old video games.
You may also remember me from such software as:
Toad's Tool 64: The original Super Mario 64 level editor.
Metroid Cubed: An early 2000s attempt at voxelizing a classic 2D video game. Recently revived as Metroid Curved.
SFXEdit: A level editor for Star Fox.
@64bithero Glad you enjoy this! I happened to have this photo handy because I found it very interesting myself! Note the use of the term "Pak" which Nintendo then reused for NES "Game Paks".
@64bithero @NintendoMetro These pictures are actually from a flyer for "conversion kits" used to convert cabinets to play other Nintendo games.
Fascinating discovery.
"In Paper Mario, the Dry Dry Ruins dungeon is laid out in an extremely curious manner internally. ... the rooms are not centered on the coordinate origin. ... they form a cylinder, as seen in the images from various angles."
https://www.suppermariobroth.com/post/785276520509931520/peardian
Heyo heyo! Check out the newest video by TetraBitGaming covering the Super Mario Kart prototypes I repaired! :D
@JordiGH @pm3d_animation The only game I know that has similar mechanics is Doubleback, which was one of my favourite games on the TRS-80 Color Computer (and it runs in only 4K of RAM!) https://dialup.cafe/@vga256/114496291497301272
@vga256 In Doubleback, moving at the exact angle needed to fit between obstacles is a key to be good at this game, and it's harder to achieve with self-centering joysticks, as those tend to have horizontal and vertical biases because of the springs.
Modern analog joysticks are better with this, but still have similar biases.
@vga256 Doubleback is such a fun game to play with the original non-self-centering analog CoCo joysticks. One of my favourite game for the platform!
Amazingly the game can run on a 4K CoCo (4K of ram, not the resolution! :D)
Small friends 🐇🌸
Bring it on around with the Boomerang item, new to SMKDX! Though there is one "catch"... :)
'Rang around a corner or fire right at your enemy! Don't worry if you miss, it comes right back to you! Hit 'em on the comeback!
With some skill, you can even catch the 'rang again for a second throw!
@metin @dinosaurgerms I'm always annoyed when I see ports/clones of the game where the wheels don't follow the terrain!
En l'honneur d'un grand musicien, voici Trente Reznor.
(In honor of a great musician, here are Thirty Reznor.)
@Stevoisiak Nice to see that the model is still used in SM64 mods! Luigi 2008 forever! :D
@lynndotpy Perfect! Thanks for pointing me to the right direction!
@lynndotpy Ha that makes sense! Thanks!
That was my first thought but when searching for how to open/save a file with Javascript/HTML I was lead to believe that I would need some server-side library like node.js. I assume by your suggestion that it is not the case?
Which IDE/Framework/language could I use on a Mac to make a simple file patching app with versions that can run on macOS, Windows and Linux without having to install any runtimes/libraries?
The app would need to have a basic UI that enable the user to select an input file from the host file system, and possibly some checkboxes/fields for options.
A Rare Shigeru Miyamoto Interview About The Making Of Mario 64 Has Just Surfaced Online.
A Rare Shigeru Miyamoto Interv...
F-Zero 99 is the first (and only?) competitive online game I got into. I'm a big fan of the original SNES game, there's something I really like about its look and gameplay. (I even reverse engineered the track format some 20 years ago!).
My friends got the SNES and F-Zero at launch, but as a poor kid from a poor family, I couldn't practice at home and get as good as them. So I guess I'm overcompensating for something I felt missing from my teen years? 😁#fzero #fzero99