#Noisevember25

DAY 30 - HIDDEN MESSAGE Any Lost fans here? šŸ‘€ And that's the end of #noisevember25 It was a pretty fun challenge and I might have learned a thing or two but the best part was hearing what the cool people at #airwiggles came up with every day. If you're an audio person, check it out! #lost #tv

Hidden Message | #Noisevember2...

DAY 29 - RANDOMISER I used Phase Plant to create a bunch of different textures. I then imported the 91 resulting files into Wwise and used a few Random Containers to bring to life the soundscapes of an alien planet! #noisevember25 #gameaudio #wwise #audiokinetic #scifi #gamedev #indiedev

Randomiser | #Noisevember25 - ...

DAY 28 - UNORGANISED I imported the audio renders of the previous 27 posts into my DAW and chopped them up, leaving only about 5-6 tiny clips of each. I (un)organised them to create this weird cacophony. It reminds me of a TV going mad, frantically switching channels on its own. #noisevember25

Unorganised | #Noisevember25 -...

DAY 27 - KALEIDOSCOPE You take a look into the kaleidoscope. The beautiful colors and intricate patterns mesmerize you. Time stops and before you know it, you are surrounded by the shapes and their reflections. A beautiful moment, an instant eternity. #noisevember25 #gameaudio #vgm #gamedev

Kaleidoscope | #Noisevember25 ...

DAY 26 - SCHRƖDINGER I transformed a monster growl I did using my cat's purrs. I kept the signal chain the same but replaced it with Geiger counters. I also used a pre-designed ā€˜radiation monster’ sound which I thought was funny as a sweetener, and bear vox to fill up the low end. #noisevember25

Schrƶdinger | #Noisevember25 -...

DAY 25 - ILLUSION The Trickster is a mysterious entity that presents itself as a wizard. It is able to bend obscure magic at its will in order to trick and deceive. It creates illusions based on the target’s memories, fears and desires. This is what it sounds like. #noisevember25

Illusion | #Noisevember25 - Da...

DAY 24 - SUSTAINABLE Wrote a chord progression using a high note was sustained as a pedal tone all the way through. I liked the chords but I wanted to make it more sound design focused, so I separated the chord tones into individual tracks and had them all perform metal samples. #noisevember25

Sustainable | #Noisevember25 -...

DAY 23 - ENTANGLE Burrowed underground or something like that šŸ˜† #noisevember25

Entangle | #Noisevember25 - Da...

DAY 22 - THE 22nd CENTURY The machines have won. Not a single soul in sight. This is what a server farm sounds like. #noisevember25 #scifi #dystopia

The 22nd Century | #Noisevembe...

DAY 21 - STRIPES I created stripes by chopping three instrument tracks into 16th note audio clips and created syncopated rhythms by having different volume patterns on each track, so every X note in each track would be accentuated. Added some Trance Gate to top it off! #noisevember25 #gameaudio

Stripes | #Noisevember25 - Day...

DAY 19 - BORROWED You’re a bit under leveled so with the help of a friendly merchant you borrow some gear in order to explore that mysterious cavern. Oh, there’s some borrowed chords also! #noisevember25

Borrowed | #Noisevember25 - Da...

DAY 18 - OLD Dopeassjam 100 Bpm by BaDoink is back! You'll first hear a bit from the last post which crossfades into the original file. This is supported by a few layers I processed differently to enhance some elements. Followed up by a lead created from mongolian throat singing. #noisevember25

New | #Noisevember25 - Day 18

DAY 17 - OLD I stumbled upon this file: Dopeassjam 100 Bpm by BaDoink Id-564240.wav After listening to it I determined that indeed , it is a dope ass jam, so I decided to use it as the basis for today’s post. I made it sound like it’s being played on an old device, in an old time 😁 #noisevember25

Old | #Noisevember25 - Day 17

DAY 16 - RICOCHET You have a fun day of BBQ at the lake with the family. After food, you walk towards the shore to throw some pebbles into the water, just trying to relax for a second. That’s when you notice… are those pebbles jumping out of the water and falling up to the sky? #noisevember25

Ricochet | #Noisevember25 - Da...

DAY 15 - MICROSHIFT Not much to explain today, I just came up with this thing, whatever it is 😁 There’s a lot of microtone shifts happening across different layers but I’m finding that outside of a musical context I found it quite tricky to make these obvious. #noisevember25

Microtone | #Noisevember25 - D...

DAY 14 - DREAMCATCHER More granular synthesis today! This time I used wind chime recordings to help create this soundscape, possibly experienced by someone between dream states. I’m just realizing now that I only slept about three hours last night. How fitting… #noisevember25 #gameaudio #sfx

Dreamcatcher | #Noisevember25 ...

DAY 13 - VAPOR If, lots of fine water particles create vapor... Then, several short snippets of water sounds will create something vapor adjacent! In conclusion, granular synthesis seemed like the way to go. I processed a bunch of water grains and this was the result! #noisevember25 #sounddesign

Vapor | #Noisevember25 - Day 1...

DAY 12 - SHEPHERD Repurposed the vocal recordings from my Day 6 - Monster post. The same samples processed differently can set a different scene. Without a guide, the zealots are just mindless vessels, just like sheep without a shepherd. #noisevember25 #horror #ambience #soundediting

Shepherd | #Noisevember25 - Da...

DAY 11 - TICKLE I imagined an old recluse wizard, hiding away in his cavern. He uses his magic to tickle his fairy companion, a simple gesture that entertains them both. A small moment of levity for these two lost souls. #noisevember25 #gameaudio #fantasy #fairy #wizard

Tickle | #Noisevember25 - Day ...

DAY 10 - LIMINAL SPACE Synth textures + ethereal script + processed vocals + liminal spaces + subtitles that took way longer than expected = this weird experiment. If you have 2 minutes to spare, I hope you enjoy it! #noisevember25 #narration #gameaudio #synthesis #sounddesign #gamedev #indiedev

Liminal Space | #Noisevember25...

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