Deakcor

Game and app developer FR. Currently working on #PixelOver pixelover.io

#gamedev #godotengine

#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more...

For detailed changes: deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.17.1 release candidate 1 is out! Improved bone system & mesh deformation. Rest/Pose toggle mode, multi-select for bones weight points.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

After months of work, #PixelOver 0.17 is finally out! Now running on Godot 4, with new features like blending modes and per-object shaders!

For detailed changes:
deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.17 release candidate 2 is out! With another round of bug fixes and great improvements for 3D objects using post-process shaders.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.17 release candidate 1 is out! Mostly bug fixes but bringing us closer to a stable release.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.17 beta 1 is out! With again a new addition : blending modes!

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.17 alpha 2 now live! Adding a very requested feature : per object shader, letting you for ex to add line to each image under a layer.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

It was a busy end of the year but the migration to Godot 4 for #PixelOver is complete. And the first alpha is now live:
deakcor.itch.io/pixelover/devl

With that done, 2025 will bring many new features! Here the updated roadmap.

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

I wanted to keep you posted on #PixelOver migration to Godot 4. It was a lot of work, but the basic functionalities are now working (of course, there are still many fixes to make). First alpha version should come soon!

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.16.1 update for canvas rework and export improvements released! Migration to Godot 4 is still ongoing, that is why there are fewer updates than usual.

For detailed changes:
deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.16.1 release candidate 1 published! Rework of the canvas to make it more intuitive and improved export, way faster with more feedback.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.16 stable version now released ! Introducing the drawing tool for layers and images, improved usability and more.

For detailed changes (since last stable version)
deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.16 pre-released ! New drawing tool for layers and images has been added. Note that as it is in a pre-release state it may be unstable.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.15.2 released ! Introducing a new documentation website with enhanced organization and search capabilities and the rework of the app home page.

Detailed changes
deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

#PixelOver 0.15.1 released ! Added inverse kinematics chain constraint for 3D bones and more.

Detailed changes
deakcor.itch.io/pixelover/devl

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

@InsaneAwesomeTony Ah yes I should use "latest" not "last", my bad, I'm not a native speaker 😅

@InsaneAwesomeTony no there are a lot of features/improvements planned, there are not all the planned updates but here some idea of the main updates (pixelover.io/roadmap/)

The last update brings 3D bones for #PixelOver. The next one will introduce inverse kinematics for 3D with the option to add pole target. Coming soon, stay tuned!

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

@kuzkuz @GameFromScratch Thanks to Godot which provide everything you need to build a software alone 😳

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