#GodotEngine

jitspoejitspoe
2025-07-11

New KOOK dev highlight video where I worked on the BSP importer, palette, and experimented with HSV based color lookup tables: youtube.com/watch?v=qAgSab-E3VU

jitspoejitspoe
2025-07-11

KOOK: Retro FPS GameDev in Godot day 477: Tab Close Thursday.

twitch.tv/jitspoe

BRODUCEbroduce
2025-07-10

Getting ready for an in-person playtest in a few days 🍒
Charlotte (social media and marketing) proof read through our trading cards (107 and counting!) to ensure each card is clear and concise for players.
Meanwhile, our game programmer Alex has continued to update and improve the card battle UI. Here's a look at the latest version:

2025-07-10

Can't get Hotel to work.
New terrain messes up, can build houses on top of each other.
Still no new art/models.

Too hot to be messing with this.

#godot #godotengine #gamedev

Game design conundrum: Playful or deceiful? you decide!

youtu.be/5D_s1UfQ9GU

#gamedev #puzzle #godotengine #gamedesign

2025-07-10

I'm tinkering now, so I really should move on to the next stage.
But what is that stage?
I think Terrain. So much will rely on the ground-layer.
So, design a Map, and put in some ray-casts on each building to make sure it is built on the flat.
So I need to tidy up the Buildings.

#godot #godotengine #gamedev

Game Scene made in Godot.
Light base, scattered with brown buildings, and yellow fields.
A purple ("No Texture Found") stockpile in the center.
Gabor Hejagheja
2025-07-10

I struggle too often with finding the correct combination of Layer and Mask in Godot, so I made this quick test/demo to refer to.

It is not universal, of course, but it might be helpful to others too.

Check it out on itch.io: gheja.itch.io/godot-collision-
Check out the source too: github.com/gheja/godot-collisi

TruelyMostWantedtruelymostwanted
2025-07-10

As of Engine 4.5 you can now use "Script Backtracing" in GDScript - allowing to see callstacks of the methods directly and printing them to the console.

Subtitles available
youtube.com/watch?v=5diuSt1qrXs

2025-07-10

The alternative Godot docs viewer of our member @rokojori has been updated to 4.4! 🎉
rokojori.com/en/labs/godot/doc

It also includes nodes of his very promising Rokojori Action Library (rokojori.com/en/labs/rokojori-), but if you ignore those it is also a very nice alternative docs viewer for vanilla Godot!

#GodotEngine #Godot4 #Godot #OpenSource #GameDev #Documentation #Library

2025-07-10

I've built up a few Questions about Godot's Navigation system...
I have a navigationRegion3D in my Scene
My Actors have a NavigationAgent3D in their Scripts
Depending on the Actors' State, they are allocated a Target and Path their way there. Once they arrive, they trigger their next State.
1) How do I display their path in-game, so I can see where they're going?
2) They still pathfind even if the target is unreachable - can I get them to report "Unreachable!"?

#godot #godotengine #gamedev

2025-07-10

Very basic terrain seems to work.
Buildings are placed at correct height.
But need to add some RayCasts in the corners to make sure they are completely on one level.
Not sure how to reconfigure Actors. They can't go up and down Levels, but once they are "as close as they can get" to a location, they interact (e.g. dropping off Resources at Stockpile, even tho they are stranded 1/2 way across map)

#godot #godotengine #gamedev

2025-07-10

Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️

Today is a bit more freeform! I'll be touching up some old art and reviewing the game as a whole.

Come join me!

twitch.tv/sorcerystory

#gamedev #indiedev #godotengine

afreytes 🇵🇷 ☭afreytes@mastodon.gamedev.place
2025-07-10

#GodotEngine Question

Am I correct in assuming that the only thing that can be exported through Godot's GLTF 2.0 export are CSG Meshes?

If I have a scene such as
+Node3d
+-CSGBox3D
+-Mesh (standalone mesh from .TRES file)
+-MeshInstance3D>Mesh from .TRES file
+-Node3D (from Instanced OBJ file)
+-Node3D (from Instanced FBX file)

Then, _only the CSGBox3D_ will actually make it to the exported file and be viewable in Blender?

(I'm gonna test it, but I figure someone might already know)

Rafa Laguna - Game Developerrafalagoon@mastodon.gamedev.place
2025-07-10

Abro directo corto de #gamedev

twitch.tv/rafalagoon

¡Haremos un juego en 60 segundos! Continuamos con el reto diario de #speeddev

Luego seguiremos un rato haciendo nuestro juego multiplayer.

No estaré ni 2h, así que ven que te lo pierdes!!!

#indiedev #godot #godotengine

2025-07-10

First thought for optimising the Grid Map is to use larger Blocks, so the Navigation has less work to do.
This will reduce resolution.
Another idea is to make the whole Ground Plane in Blender, and use it as one big Mesh.
This will have implications for terraforming (which I'm not sure I want to include anyway)

Any ideas for how to make a Ground Plane?

#godot #godotengine #gamedev

2025-07-10

Looking at replacing my flat, boring Ground plane with a Grid Map.
So far, it looks ugly, and my Navigation sytem takes several seconds to re-bake each time I place a new Building :(
Needs improving.

#godot #godotengine #gamedev

2025-07-10

UI mockup for advisors notifying the player about incidents in the shipyard.

#indiegame #indiegamedev #gamedev using #godotengine #blender and #krita #mastoart

mockup screenshot showing a 2D hand drawn welder character with a red jacket announcing the backup generator on fire.
Hartmut Seichterretrakker
2025-07-10

And we are live now! Native GDscript VRPN for Godot:

godotengine.org/asset-library/

2025-07-09

Hawkhill Manor not looking very impressive!

Need to take a proper look at Meshes and stuff...

#godot #godotengine #gamedev

Screenshot of game made in Godot.
A grey plane, with various brown buildings. On the right, the farms have yellow fields.
In the centre, a small light brown manor house, with a purple ("Material not Found") stockpile
TruelyMostWantedtruelymostwanted
2025-07-09

Have you heard about "Translation Preview" in Engine 4.5? Todays video tells you how to approach the translation, localization and internationalization of games

Subtitles available
youtube.com/watch?v=jq3ziJV2h9E

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst