Marc Segura

Lead VFX Artist at Mercury Steam

Marc Segura boosted:
celestialmazecmzw
2024-03-18
Marc Segura boosted:
Aras Pranckevičiusaras@mastodon.gamedev.place
2023-05-23

Look at these 4x4x4 voxel bricks return to their natural habitat! Nature is healing!

2023-04-06

I had the pleasure to participate in Magic Media's podcast to talk about what I'm most passionate about: VFX, Technical Art, and Video Games.

Here's the link:

magicmediapodcast.buzzsprout.c

Marc Segura boosted:
Marc Segura boosted:
Freya Holméracegikmo
2022-11-25

here's an implementation of quaternion swizzling for super cheap 180° rotations in Unity, enjoy ❤

github.com/FreyaHolmer/Mathfs/

screenshot of the code in the link
Marc Segura boosted:

Friday is here, Twitter is still here, so another #TechnicallyArt issue is also here =]

It's a bit short, but I'm sure you'll find some tweets to help or inspire you ✨

Check it out: halisavakis.com/technically-ar

#gamedev #indiedev #VFX

Featured image for Technically Art issue 135
2022-11-25

Disclaimer: I'm not the author of this picture, and I don't know who did it. So, please, if someone knows who the author is, let me know to properly credit.

2022-11-25

Ducks are natural technical artists
#technicalart #gamedev

Marc Segura boosted:
Terry Cavanagh 🎲terry@mastodon.gamedev.place
2022-11-24

might be of interest to others: I found an npm tool to export twitter threads as static html pages - github.com/bbecquet/thread-rea

Marc Segura boosted:
Dana Nightingale 💛DanaENight@c.im
2022-11-20

The first thing I worked on at Arkane was...

Dishonored's "The Flooded District"

I did the level design of this location with lead level designer Christophe "Tof" Carrier and level artist/architect Christophe Lefaure. Here I'll share some of my early flow diagrams, paper maps, and design stories.

This is a repost/(substantial) update/revision of a Twitter thread.

(1/7)

#gamedev #leveldesign #arkanestudios #dishonored #floodeddistrict

An establishing shot of The Flooded District, from Dishonored
Marc Segura boosted:
2022-11-20
An antho wolf with a small dragon wrapped around their shoulders stumbling on a mysterious door adorned with blue magical ring constellations and planets. The wolf is holding a device in their hand that appears to be reacting with the door. They're in a rich green forest, with some trees exhibiting signs of autumn.
Marc Segura boosted:
2022-11-20

Kummakivi is a 500,000 kg rock in Finland that has been balancing on top of another rock for 11,000 years

a large stone placed on another large stone in the middle of a forest
Marc Segura boosted:

I never expected Outer Wilds to be the only game that can rival Mario 64 in the "the character is simply fun to just move" category for me.

The wonders that physics based movement can do for a game! I still boot that thing up randomly just to fly around and do tricks

It's a game you literally cannot replay once you experience the story, and two years later I'm still playing it LMAO

Marc Segura boosted:

For the longest time, Minecraft has been creating its worlds using a stack of cellular automata-like operators.

Starting from random noise, each layer operates on the previous, progressively adding more details.

You can see the evolution of a section of the world in this video.

#gamedev #games #ai #procgen #minecraft

Marc Segura boosted:
Anthea Zammit - RagingMunkeyRagingMunkey@socel.net
2022-11-09

Hi everyone I`m joining the Mastodon community. I`m Anthea, a Maltese concept artist who likes to design characters and VFX (well anything cool really 🔥) ✨

🎨artstation.com/antheazammit
✏ art@antheazammit.com

#gamedev #mastoart #introduction #conceptart #illustration #characterdesign

Marc Segura boosted:
2022-11-09

Mick Gordon's accounting of his work experience on DOOM Eternal is quite a damning read.

medium.com/@mickgordon/my-full

Marc Segura boosted:
2022-11-08

Unreal Engine 5 makes it easier than ever before for developers to build massive open worlds. Take a look at some of these tools in action at #UnrealFest!

piped.kavin.rocks/watch?v=EEf0

Original tweet : twitter.com/UnrealEngine/statu

2022-11-08

@antimnguyen that's an awesome video reference for a rain shader 😄

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