Kevin Trepanier

Small is Beautiful Studio.
#IndieDev since 2008!

Current projects: Deep Forest and Mega Drill
Previous projects: Sprite Sequence, Super Ordinary Joe and a bunch of forgotten Flash games
small.itch.io

Sometimes post about music and novels I like.
He/him
#GameDev #PixelArt #Animation

- Status update -
Q: Do I have a full gameplay loop?
A: Almost!

I've built many of the required systems though. I'm able to drill, sell / store haul, buy new land, choose drill parts, build things on the map.

Though most of those things don't yet really affect the game directly.

Kevin Trepanier boosted:
2025-07-04

Summoned units has been on the theoretical future todo list for a long time but I managed to get something working

#gamedev

War of the Worlds was written between 1895 and 1897 and one of my favorite thing about it is that whenever someone wants to get somewhere FAST they hop on a bicycle.

@CAETFOOD @LukaTheMouse Yes, that might happen if they haven't rotted from excess water. Leave any remaining leaves in a dry spot.

Shout out to Yolaine from Les Ami.e.s Imaginaires who provided the original tale I've adapted. She's a really fantastic storyteller and it was a blessing to work with her.

Princess Ursula is 40% off during the Steam summer sale! It's a short game but I've poured my heart into it and frankly I'm quite proud of it. Great story, very polished experience and with great hand drawn animations.

If that ticks your boxes, grab it now!
#indiedev #gamedev

store.steampowered.com/app/347

Kevin Trepanier boosted:
2025-07-01

Bulma waiting to be painted

Kevin Trepanier boosted:

My week's objective is to get a full gameplay loop for Mega Drill. Like: drill, get money, buy stuff, drill again.

I've got several systems in place. Now I got to plug things together.
#indiedev #gamedev

Map and UI view of Mega Drill game.

My week's objective is to get a full gameplay loop for Mega Drill. Like: drill, get money, buy stuff, drill again.

I've got several systems in place. Now I got to plug things together.
#indiedev #gamedev

Map and UI view of Mega Drill game.

I genuinely miss video clubs.

Kevin Trepanier boosted:

Slowly building the UI for Mega Drill. Here are some panels for buying and exploring plots of land.

#indiedev #gamedev

Slowly building the UI for Mega Drill. Here are some panels for buying and exploring plots of land.

#indiedev #gamedev

Kevin Trepanier boosted:

Early work for Mega Drill : World Domination.

#indiedev #gamedev

Early work for Mega Drill : World Domination.

#indiedev #gamedev

Kevin Trepanier boosted:

Into the Breach is such a brilliant game. Every thing is perfectly streamlined and clear.

There are in total very few pieces and stats that all interact together to create complex and diverse puzzles. I yearn to make something as elegant as that!

#indiegame

Into the Breach is such a brilliant game. Every thing is perfectly streamlined and clear.

There are in total very few pieces and stats that all interact together to create complex and diverse puzzles. I yearn to make something as elegant as that!

#indiegame

@landelare I guess! Still, I don't understand being proud of not knowing how to do something.

"Vibe coding" is such a weird choice of words.

It screams of "I DON'T KNOW WHAT I'M DOING!" why would you want to associate with that?

Kevin Trepanier boosted:
2025-06-13

The kickstarter campaign is LIVE! ... And some of those perks are going VERY FAST, wow. Get in while the early bird options are still available!

kickstarter.com/projects/hanak

Kevin Trepanier boosted:

I'm creating art
Nothing goes as I had planned,
Frustration abounds

#indiedev #haiku

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst