Pixel art, interactive fiction, and games. Making Atlantic ‘41, a U-boat simulation for the Playdate.
Firing torpedoes and a reflection on probabilities in the latest Atlantic ‘41 devlog.
https://stephanrewind.itch.io/atlantic-41/devlog/955465/los
@playdate
#pixelart #indiedev #indiegames #indiegamedev #Atlantic41game #retrogaming
It wasn’t planned but I found my last egg in Billy Basso’s Animal Well on Easter. This game is a monumental achievement. Will stay with me forever.
@jaforbes @playdate It’s nothing fancy. Simple hand drawn 2D sprites. They’ve evolved over time but you can read about how I made them here:
https://stephanrewind.itch.io/atlantic-41/devlog/364657/through-the-looking-glass
And here:
https://stephanrewind.itch.io/atlantic-41/devlog/400353/ups-and-downs
Experience the passage of seasons and a wide variety of weather patterns and daytime cycles, plus other things, in the latest Atlantic ‘41 devlog.
https://stephanrewind.itch.io/atlantic-41/devlog/920382/preparing-the-future
@playdate
#pixelart #indiedev #indiegames #indiegamedev #Atlantic41game #retrogaming
Added rain in the game, from drizzling to pouring. Running on Playdate. @playdate #indigamedev #pixelart #indiedev
@dukope lol I’m sorry. Can’t figure it out!
@dukope Thank you for the follow back. Very honored. Now to build a following here…I can’t even make my gifs animate yet. Oh well.