StephanRewind

Pixel art, interactive fiction, and games. Making Atlantic ‘41, a U-boat simulation for the Playdate.

StephanRewindStephanRewind
2025-05-30

@siracusa @playdate That’s a good thing :)

StephanRewindStephanRewind
2025-05-30

Firing torpedoes and a reflection on probabilities in the latest Atlantic ‘41 devlog.
stephanrewind.itch.io/atlantic
@playdate

StephanRewindStephanRewind
2025-04-22

It wasn’t planned but I found my last egg in Billy Basso’s Animal Well on Easter. This game is a monumental achievement. Will stay with me forever.

Animal Well
StephanRewindStephanRewind
2025-04-08

@jaforbes @playdate It’s nothing fancy. Simple hand drawn 2D sprites. They’ve evolved over time but you can read about how I made them here:
stephanrewind.itch.io/atlantic
And here:
stephanrewind.itch.io/atlantic

StephanRewindStephanRewind
2025-04-07

Experience the passage of seasons and a wide variety of weather patterns and daytime cycles, plus other things, in the latest Atlantic ‘41 devlog.
stephanrewind.itch.io/atlantic
@playdate

Atlantic ‘41 game screenshots
StephanRewindStephanRewind
2025-04-01

After much thinking, I’ve decided to scrap Atlantic ’41. I can’t in good conscience make a war simulation for the Playdate.
A light hearted action mini game is a better fit. However it’s still about submarines, and it's coming soon! Here’s a sneak peek.
@panic @playdate

StephanRewindStephanRewind
2025-03-10

Added rain in the game, from drizzling to pouring. Running on Playdate. @playdate

StephanRewindStephanRewind
2025-02-25

@dukope lol I’m sorry. Can’t figure it out!

StephanRewindStephanRewind
2025-02-25

@dukope Thank you for the follow back. Very honored. Now to build a following here…I can’t even make my gifs animate yet. Oh well.

StephanRewindStephanRewind
2025-02-25

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst