VUEngine

We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.

VUEngineVUEngine
2025-04-14

Recently accomplished tasks: New title screen render by VirtuousRage, resembling the box art, and finishing the Japanese translations, thanks to Kazuo Entertainment and dudeway4. Now we can fully focus on finishing the music editor to get sound on par with the rest of .

VUEngineVUEngine
2025-04-01

We are thrilled to announce that, after some massive recent engine improvements, now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot.

April, Fools!
VUEngineVUEngine
2025-02-11

Studio v0.6.0 is out, accompanied by many engine improvements and an extensive documentation update, including a new beginner's tutorial leading you step-by-step through making a game. patreon.com/posts/at-last-tuto

VUEngineVUEngine
2024-12-24

Merry Christmas!🎄 We have a little present for our backers on Patreon. Check out the remaster of Walking City in Demo 21! patreon.com/posts/formula-v-de

VUEngineVUEngine
2024-12-14

Proper API documentation and Intellisense finally coming to VUEngine Studio! patreon.com/posts/introducing-

VUEngineVUEngine
2024-12-05

VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C++. While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. 🪄✨

VUEngineVUEngine
2024-12-01
VUEngineVUEngine
2024-11-26

We recently did a test print of the manual. Just a rough one on a cheap inkjet printer, but feels great to hold it in hands. It's the size of a CD booklet, which fits perfectly into the box. ✨

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst