Aksel Hjerpbakk

Graphics Software Engineer @Arm

All views my own.

Aksel Hjerpbakk boosted:
2025-07-05

Whoa: Weston, the reference compositor for #Wayland, supports multiple physical independent mice at the same time! 😀

"New mouse, who dis?"

(See toot later in the thread for how to set this up!)

Aksel Hjerpbakk boosted:
2025-06-27

New update for the @vulkan #Vulkan Hardware Capability Viewer released.

This adds in support for several new extensions and also is the first version with native builds for Linux ARM64 thanks to an external contribution.

Download at: vulkan.gpuinfo.org/download.ph

2025-06-25

@floooh Practical is the wrong word. "Stable" is what I meant

2025-06-25

@floooh yeah would not recommend doing it unless you feel brave, given its current state. I have yet to actually test it, but have some plans to play with it soon. good to hear you have the option if/when zig is more practical to use for this

2025-06-24

@floooh If you had a Vulkan backend, then you could even have your shaders in Zig! ;)

Aksel Hjerpbakk boosted:
2025-06-24

sokol-zig: integration of the Sokol shader compiler in the Zig build system just got a lot more flexible and cleaner via PR: github.com/floooh/sokol-tools-

(how it's used: github.com/floooh/sokol-zig?ta)

Aksel Hjerpbakk boosted:
2025-06-16

Push descriptors apply the push constants concept to descriptor sets. Instead of creating per-object descriptor sets, this example passes descriptors at command buffer creation time.

github.com/KhronosGroup/Vulkan

Aksel Hjerpbakk boosted:
2025-06-14

meshoptimizer 0.24 is out! Featuring new meshlet builder for raytracing workloads, improvements to cluster partitioning, new functions for reindexing, simplification, clustering and coverage computation, many internal improvements and, of course, VS2013 support!

Thanks to Valve for sponsoring most of the work on the core library in this release!

Boost / GitHub stars appreciated as always :)

github.com/zeux/meshoptimizer/

2025-06-14

@thesolidpixel I have seen MDI using one draw per "meshlet" which I assume is basically what you describe?

Aksel Hjerpbakk boosted:
L'égrégore André ꕭꕬMabande
2025-06-11

Cautionary tale about checking your thumbnails before uploading.

YouTube screen for Apple's Liquid Glass promo reel. Unfortunately the play button is smack dab right over the "GL", so all you see is "Liquid ass".
Aksel Hjerpbakk boosted:
2025-06-10

THIS. YES.

Screenshot of a tweet from @WarpaintJournal that reads:

“Teaching people how to regulate their emotions is crime prevention. It’s addiction prevention. It’s suicide prevention. It’s generational healing. It’s how we stop raising adults who explode, implode, or shut down at the first sign of discomfort.
Emotional regulation is not just a soft skill. It’s survival. It’s the foundation of a society where people can disagree without dehumanizing each other, where accountability isn’t seen as an attack, and where conflict doesn’t always have to mean violence.
You want a better world? Start with emotional education.”
Aksel Hjerpbakk boosted:
linus :linuspet:linus@donotsta.re
2025-06-09

Zig’s self-hosted x86 backend cuts the time it takes to build kiesel in debug mode in half compared to LLVM - and that’s without the upcoming parallel codegen changes. Exciting times!

More details: Self-Hosted x86 Backend is Now Default in Debug Mode

Kiesel built with and without LLVM - 31s vs 16s
Aksel Hjerpbakk boosted:
Andrew Kelleyandrewrk
2025-06-08

big day for the zig project

time to go update those compiler performance benchmarks ;)

ziglang.org/devlog/2025/#2025-

Aksel Hjerpbakk boosted:
Trump vanishing Musk
Aksel Hjerpbakk boosted:
2025-06-06

Giant rock golems smash through forest trees in #Meadowfell 2.2.
This was my first attempt, and it already feels pretty satisfying, especially with sound on.
Still working on polish and optimizations, but it runs well on a 2020 iPad Pro🙂
NimianLegends.com

Aksel Hjerpbakk boosted:
This Account Kills Fascistsviolenteastcoastcity
2025-06-05
Aksel Hjerpbakk boosted:
2025-06-04

Microsoft recently released DirectX 12 Agility SDK 1.616-retail & 1.717-preview. Let's see what's inside. 🧵👇
devblogs.microsoft.com/directx

Aksel Hjerpbakk boosted:
2025-06-03

Finally finished adding @slang shaders to all my (almost 100) @vulkan open source samples and wrote a bit about it here:

saschawillems.de/blog/2025/06/

tl;dr: I very much enjoyed this :)

Aksel Hjerpbakk boosted:
2025-06-03

#Wilderless procedural rivers carve organically through forests. Dozens of settings let you shape flow, terrain carving, and try different water presets. Perfect for explorers who love natural open worlds.
NimianLegends.com

2025-05-31

@gfxstrand great job, thank you for all the effort you are putting into it 🙏

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