Benoît Vimont :amiga:

Graphics engineer at Ubisoft Montpellier

Benoît Vimont :amiga: boosted:

Our talk from REAC 25 is now available online!
You can download the slides here: enginearchitecture.org/2025.ht
The recording will be published in the coming days—stay tuned!

Direct Links:
- PDF: enginearchitecture.org/downloa
- PPT: enginearchitecture.org/downloa

2025-06-10

REAC starts in just 6 hours, you can still register for free!
enginearchitecture.org/2025.ht

2025-06-03

DirectX12 Shader Execution Reordering
devblogs.microsoft.com/directx

2025-03-28

@Fangh Yes, the game uses a slightly modified version of URP.

I made a presentation about it at Unite if you're interested in the details.
mastodon.gamedev.place/@benoit

2025-03-28

@pervognsen @LarsThiessen I prefer the approach used by Recode/Live++, which can "de-optimize" the code on the fly upon request.

2025-03-28
2025-03-27

Hey, that's a nice tool! I like that you can write mathematical expressions like in shaders, using functions like saturate, frac, and more. #graphtoy
graphtoy.com/

2025-03-26

👏

2025-03-19
2025-03-19

@Madelen A tool to program "faster", but not necessarily "better."

Benoît Vimont :amiga: boosted:

🧪 Driver Experiments is part of AMD Radeon Developer Panel. It allow developers to control the low-level behavior of our AMD Software graphics driver.

🐧 We’ve now updated Driver Experiments to support #Linux 🐧

Our original blog is here: gpuopen.com/learn/rdts-driver- (🧵 3/7)

2025-03-03

At that price, it's a steal #princeofpersia ⚔️

2025-03-02

@Walop Absolutely. It's not about "legitimacy", different languages have different valid uses, it is more of an arbitrary mental distinction I make between a "language" I would use for a complex task and a small "script" of a few lines I would use for a simpler task.

2025-03-01

@Walop Personally, I call any language that does not provide a proper debugger a "script".

Benoît Vimont :amiga: boosted:
Philippe Gaultierpg@hachyderm.io
2025-02-18

New week, new blog article:
Making my debug build run 100x faster so that it is finally usable:
gaultier.github.io/blog/making

#programming #optimization

Benoît Vimont :amiga: boosted:
2025-02-18

> I suggest a similarly inspiring expression “0 + 0 > 0”, which quite often applies to “zero overhead”

(from yosefk.com/blog/cxx-thread-loc)

Benoît Vimont :amiga: boosted:

#GDC2025 schedule is live. I’ll be talking about #AssassinsCreedShadows rendering on release day, no less!

schedule.gdconf.com/session/re

2025-02-07

#PrinceOfPersia #TheLostCrown has been nominated four times at the #Pegases2025 🤩
- Best video game
- Best game design
- Best sound design
- Best accessibility

See you on March 6th!

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst