congusbongusgames

Hobbyist game dev and composer

2025-06-14

Level 3 of #OpenCrystalCaves is fully playable and the game is ready for another release. Progress has picked up so as well as building out features, I've been working on polish as well.

Now that the game allows dying, I actually died several times attempting to record this playthrough. The game can be quite tough!

#GameDev #OpenSource #CrystalCaves #DOS #RetroGames #ScreenshotSaturday

congusbongusgames boosted:
Alex β˜•πŸ‡¨πŸ‡¦Alexjgriffith@mastodon.gamedev.place
2025-06-08

Just a little mini map, as a treat

#pixelart #gamedev

2025-06-07

Earlier in Super 2D Noah's Ark I added an antelope, which is just a sheep with longer legs and horns. Now I've added a giraffe, the boss of episode 2, which is just an antelope with a longer neck, and instead of horns they're called ossicones - a word that my spell checker doesn't think exists. The things you learn as a #gamedev!

Also giraffes are so dopey when sleeping

#CDogsSDL #ScreenshotSaturday #PixelArt #RetroGames #OpenSource

A giraffe sleeping on grass, with its head lying on its lower back and neck bent back like a pretzel
2025-06-05

@futurebird I once mentored a learning Python workshop and we wasted an hour trying to install it on windows and figured out McAfee was blocking python.exe. The whole experience makes me irrationally angry to this day

Thanks for the tip about thonny, gonna be passing it on!

congusbongusgames boosted:
Ron Gilbert (Turing Complete)grumpygamer@mastodon.gamedev.place
2025-06-04

The day you've been waiting for is finally here. The Death by Scrolling sekrit beta sign up. We will randomly select a handful of people every few days to join (as to not overwhelm the team). If you're interested in joining, do not reply to this post, fill out the form below.

forms.gle/hpSrXvM3tuPqrGb86

Death By Scrolling title screen.
2025-06-04

@eniko @RandamuMaki VS Code is to Visual Studio as JavaScript is to Java

2025-05-30

@JoshJers @grumpygamer it’s rare but I love it because it is genuinely useful

2025-05-29

Also made a silly #PixelArt #animation for it. Drawing birds is fun!

#chicken #TimeLapse

2025-05-29

This time I decided to take it easy and make a simple tune that's been floating around in my head for years and see how it turns out. It was a nice fun break for a change!

youtube.com/watch?v=ROXV1CVf-r

#Music #tracker #radtracker #adlib #opl3

2025-05-29

@foone some also used obscure compression formats. I had an important breakthrough once I figured out one game was using some type of self-extracting exe wrapper to run the actual exe
And of course years before stuff like gif and mp3 were available, everyone was homebrewing their own media formats

2025-05-26

While updating osgameclones.com I came across xu4, a faithful #UltimaIV recreation. It's quite a unique project, beginning way back in 2002, hitting version 1.0 in 2022 (18 years in beta!) and still actively developed to this day, with enhancements like pixel scalers.

xu4.sourceforge.net/history.ht

Few open source games have such a history. While early CRPGs are hard to get into, if you do have the inclination you can get UltimaIV for free from EA and play it with xu4!

#OpenSource #RPG #RetroGames

Screenshot of xu4 showing a town map. The town consists of a large walled-in area with several semi-enclosed rooms, with various NPCs scattered around, and a prominent central room labelled "HEALER". Woods surround the town, and two guards stand aside the large entrance to the south.Screenshot of a dungeon in xu4, showing a classic CRPG view with a large first-person view of a dungeon passage and stat and message panels on the right. The dungeon is a claustrophobic brick passage with closed wooden doors to one side and a ladder leading below in the distance. Stat panels show 6 player characters, and the message log shows previous moves like turning left or right and advancing.Screenshot comparing various pixel scalers in xu4, with the same overworld map view of the player outside a town, on a peninsula. Shown are Point, HQX and xBR-lv2 pixel scalers.Screenshot of xu4 showing the overworld map. The player is in an area nearby two towns, a water feature, and woods cover most of the land area. A ship is in the distance in the water. A message panel to the side shows other stats like player characters and the amount of gold.
2025-05-24

Implemented a few mechanics in #OpenCrystalCaves, including being able to die (just restarts the level), the reverse gravity powerup, and the stop enemies powerup. To improve over #CrystalCaves, the stop powerup makes enemies blink, to hint that they can't hurt the player - this isn't obvious and may have tricked many new players.

Level 3 may be very linear but it packs a lot of powerups - including invincibility - so it's memorable.

#GameDev #ScreenshotSaturday #OpenSource #DOS

congusbongusgames boosted:
2025-05-17

Implemented antelopes in Super 2D Noah's Ark - for expediency they are just taller sheep

Also adjusted the sleep animation so that larger animals like camels and ostriches breathe slower than smaller ones like sheep and goats. Realism in a bible game! Yes!

#GameDev #OpenSource #CDogsSDL #ScreenshotSaturday #PixelArt #RetroGames

congusbongusgames boosted:

Wanna try a 8bit #pixelart RTS ?

#picocraft , the warcraft III demake made with @brullov_art, is coming to yourykiki.itch.io/picocraft !

Have fun !

Also available on #pico8 BBS lexaloffle.com/bbs/?tid=148318

2025-05-10

Progress is picking up for #OpenCrystalCaves, level 1 is largely done and moving on to level 3. #CrystalCaves has a lot of wacky features, like this air pipe that sucks the player in and can kill you, or this red mushroom which makes the player invincible, so there are still many mechanics to add!

#GameDev #ScreenshotSaturday #OpenSource #RetroGames #DOS

congusbongusgames boosted:

gecko

2025-05-03

Drew the head and hence (almost) completed this silly ostrich enemy for Super 2D Noah's Ark! Although at these tiny resolutions I've noticed it can also pass as a giant duck. Be afraid

#GameDev #ScreenshotSaturday #PixelArt #OpenSource #CDogsSDL

congusbongusgames boosted:

hey folks, today is my birthday!!

so why don't you get us both a present and commission some pixels from me? πŸ’š

( sharing very much appreciated! )

Commission sheet detailing several items and estimate prices, along with example pieces and terms & conditions for fulfillment of a commission.

Items available are: icons ($10+), icon icon packs ($100+), character sprites ($30+), large portraits ($120+), game mockups ($150+) and full illustrations ($400+).

Commissions may be requested via direct message, or via email to commission ( at ) gob ( dot ) town.
2025-04-27

Found some time to blog lately and wrote about map distances being misleading, how the sense of space is much more about travel time than the physical distance

cxong.github.io/2025/04/the-ma

This seems obvious but time and time again maps mislead us - the map is not the territory, particularly when modes of transport are considered. There's some useful tips for #gamedev too here - fast travel / shortcuts make players feel powerful, and is a great way to do player progression.

#Blog #GameDesign

Screenshot of the airship in Final Fantasy 4. "Giving the player a fast travel mechanism (a shortcut, or fast-traversal vehicle) makes them feel more powerful, and the world feel smaller. It’s a psychologically impactful way of granting a reward, aside from plainly buffing their stats or giving them a powerful item."Screenshot of Pokemon HeartGold/SoulSilver with the player and pokemon performing a cut on a tree, opening a new path. "Letting the player unlock more paths (in the form of waypoints or shortcuts) is an interesting way to provide a sense of progress. It gives the player the feeling of reshaping the world for their convenience, giving them a sense of belonging to the world."

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst