#GameDev

𝙋𝙨𝙖𝙡𝙙𝙤𝙧𝙣psaldorn
2025-05-03

Went to fix a bug, but it was only broken because of the previous dumbassery, now that's been scraped off.. I think we'll open Blender, as a treat.

SHOTGUN TIME BABY

Mostly play testing, balancing and fixing the game this week. So here are some gameplay snippets of my "party management dungeon crawler or whatever this is 🤷 " game
#screenshotsaturday #gamedev #indiedev #pixelart

lashmanlashman
2025-05-03

Another daily done! :) Shadowgate.

You can grab the full-quality versions (for free) here: ko-fi.com/i/IY8Y41EFHSC

ENJOY!

Pixel art of a stone pathway, a spine of grey and umber, unfurls toward a gate like a swallowed secret, framed within a wall draped in the emerald breath of moss, its stones ancient teeth gnawing at the sky. A dark water, a mirror of muted heavens, cradles a forest of silent pillars, their submerged forms hinting at a drowned history, while a fragile rope railing, a spider’s thread against the weight of stone, offers a precarious guide. Gnarled roots, the earth’s clutching fingers, tangle the left edge, a curtain of decay and burgeoning life, and fallen leaves, a carpet of forgotten seasons, soften the passage’s harsh geometry, all beneath a sky the color of pewter, where the light is a slow seep, a memory of sun. The image has a CRT filter applied.Pixel art of a stone pathway, a spine of grey and umber, unfurls toward a gate like a swallowed secret, framed within a wall draped in the emerald breath of moss, its stones ancient teeth gnawing at the sky. A dark water, a mirror of muted heavens, cradles a forest of silent pillars, their submerged forms hinting at a drowned history, while a fragile rope railing, a spider’s thread against the weight of stone, offers a precarious guide. Gnarled roots, the earth’s clutching fingers, tangle the left edge, a curtain of decay and burgeoning life, and fallen leaves, a carpet of forgotten seasons, soften the passage’s harsh geometry, all beneath a sky the color of pewter, where the light is a slow seep, a memory of sun.
𝙋𝙨𝙖𝙡𝙙𝙤𝙧𝙣psaldorn
2025-05-03

Maybe I'm just late to the party, but this stuff is dope.

docs.godotengine.org/en/stable

oprah meme, you get a tween and you get a tween

Here is a 3'40'' video showcasing conversations, one that eventually gives a quest, going to quest location, participating in group battle against boss/minions, discover special journal note, unlock next quest youtube.com/watch?v=xUusBdGHG-

#screenshotsaturday #gamedev #indiedev #godotengine

𝙋𝙨𝙖𝙡𝙙𝙤𝙧𝙣psaldorn
2025-05-03

Sometimes, dumbassery just slips in.

Adds tweener to animate menu.
Adds pause game (so you don't get eaten while you are admiring your stats)

Animation no worky? Ungabunga?!

Freezing time will do that!

2025-05-03

You know how much I love new indie NES & FAMICOM games (homebrew/doujin)😍

Among them, I really love RIKI’s games, like Astro Ninja Man DX, for example. The game itself is excellent, even though, of course, a big part of its appeal is the soundtrack. And he even creates guidebooks packed with artwork, music, roms and development anecdotes! 🥰

What about you, do you enjoy soundtracks and guidebooks too? Do you collect them?

#FAMICOM #homebrew #nesdev #indiegames #gamedev #ファミコン #同人ゲーム

2025-05-03

⚡ Reflecting on a year of Gamedev in Zig | Benjamin G. Thompson's Blog

bgthompson.codeberg.page/blog/

#zig #ziglang #gamedev

2025-05-03

It took a ridiculously long time for me to figure this out, but if your particle is is meant to be inactive, make sure any attraction forces you might apply to it respect that state as well.

My ridiculous oversight had me questioning Godot’s ability to do simple math when I got consistent results when tweaking my respawn position, but only to a particular point at which it would wildly diverge (thanks invisible proximity physics stuff happening that I told it to do). 🙃

#GodotEngine #GameDev #RookieMistakes

Dekirisu 🦀dekirisu
2025-05-03

🦜 added experimental rain
🦆 (video compression might destroy this 🫠)

2025-05-03

Castle Engine April improvements: physics upgrade, sphere casting, layers filtering, easy factory, iOS fixes, image improvements

castle-engine.io/wp/2025/05/01

Blender Dumbass ( J.Y.Amihud )blenderdumbass@mastodon.online
2025-05-03

From: blenderdumbass . org

We all love some mayhem when it comes to playing games. And nothing makes car games more satisfying than damage models. RockStar Games understood it early on, and all GTA games have breakable cars. Today some of the most popular car games like BeamNG.drive holding on a reali...

Read or listen: blenderdumbass.org/articles/ma

#DanisRace #MoriasRace #Game #Gamedev #UPBGE #blender3d #animation #GTAClone #programming #project #cars #damage #Gnu #Linux #Freesoftware #OpenSource

A friend of ours in Brazil hooked us up with a new skater model so I can finally replace the free Remy model from the Mixamo site 😀 I'll look into that soon, got our first test anim from an animator also to use to get a pipeline going and a proper animation state machine with actual animations finally. Things are going to be unrecognizable in a couple months.
#Gamedev #cheapskate #Skateboarding

screenshot of a skateboarder model in a 3D editor
2025-05-03

A small game from start to finish using Woolietail

youtu.be/oISzLIPKl3Y

#GameDev #Flick #love2d

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