That was deceptively easy to take the 2D triangle software raster and turn it into rotating cube. (note: no backface culling).
Might be time to break out the Utah teapot?
#gamedev
That was deceptively easy to take the 2D triangle software raster and turn it into rotating cube. (note: no backface culling).
Might be time to break out the Utah teapot?
#gamedev
I finally starting jamming on my game for Global Game Jam after many hours of doomscrolling and trying to keep up with all that is happening.
Drew up some quick characters in OpenBrush. Masked pig thugs, and your neighbors.
oh yiiisss this will look really cool with more of the environment hooked up #GameDev #IndieDev #GodotEngine
Made a very special release of #CDogsSDL, featuring Super 2D Noah’s Ark, a Wolf3D mod, but in top-down 2D!
This release was almost 2 years in the making - exactly why it took so long will be covered in a retrospective soon, but for now if you’re so inclined, you can play it by getting both C-Dogs SDL and Super 3D Noah’s Ark from steam. It’s surprisingly fun!
#LongPlay video for reference: https://www.youtube.com/watch?v=EduteSjTsZk
https://cxong.github.io/cdogs-sdl/release/2026/01/31/c-dogs-2.4.0.html
"Từng mê MGS vì Kojima thời nhỏ, giờ mình đã cùng team ra game đầu tay Wolf of The Desert trên Steam! Game stealth lấy cảm hứng từ storytelling điện ảnh của Kojima, bối cảnh cyber Arabia với cơ chế sandchips độc đáo - vừa gây mù, đánh lạc hướng, hấp thu đạn và kích hoạt skill đặc biệt.
#GameDev #IndieGame #Steam #Kojima
#GameViệt #PhátTriểnGame #GameStealth"
In ByteBlaster there are all sorts of strange and unexplained sights and locales to explore. It’s not just random stuff around though. We believe in the power of environmental storytelling.
Follow for more on ByteBlaster!
Fist of the Forgotten Dev #1008: Iterating on city level, checking feedback, maybe music. Godot engine, blender, Reaper.
Sleep deprived days paying off, inventory & UI update
A Weird Incremental Fish Collecting game with a bunch of Different Mechanic.
Gacha, Hatch, then Milk them!
Help me Playtesting this game!
Link to Game: https://racts.itch.io/gachaquarium
been working on the new cross section basic shape code
normals and material assignments aren't quite figured out yet but at least getting somewhere with the shape of all the shape types, with and without thickness/hollowing
currently the size of the bevel is synced but for closed and hollowed out shapes it might make more sense aesthetically to desync the size while keeping the same profile so that the cap remains a quad strip
Now that I've worked out the audio issues, more work to be done on the Plinko game!
Come watch me make a game AND get to try it out LIVE NOW!
If you love the satisfaction of a Picross, the minimalism of games like Mini Metro or the chill logic of Hexcells, you may love NOKOMA as well!
Wishlist NOKOMA on Steam
https://store.steampowered.com/app/4102670/NOKOMA/
#indiegame #gamedev #ios #android #steam #puzzlegame #wholesomegame #cozygame
Now the player is drawn and animated in Spine.
Game stocks dip as Google rolls out its AI world‑generation tool, Project Genie, sparking talk of limits and opportunities for developers. How will Unreal, Unity and Epic respond? Find out what the shift means for open‑source tools and the future of game dev. #ProjectGenie #AIWorldGen #GameDev #GenerativeAI
🔗 https://aidailypost.com/news/game-stocks-slide-google-launches-ai-worldgen-tool-project-genie
Today's Aerostrike progress report:
1) I've begun building a prototype map to test the various game systems on. It's just a few rooms right now, I'll expand it as I add more stuff.
2) A fun idea I've been playing with is running into allied ships in battle!