Leonid

Making art and writing code

Some lookdev for a game project
#gamedev #indiedev #b3d

Leonid boosted:
2025-05-04

The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund

@qaqelol That's neat! And looks very organic for such a simple setup. Thank you for sharing!

Leonid boosted:
2025-05-04
A blender 4.4 screenshot showing a setup of nodes on the right that makes a shader and the result on a sphere on the right.

It looks a bit like a moon

@playmedusa Hey thanks! Fun is indeed one of the most important categories, but it is also the category that is usually slacking in our jam games, so we are extra happy to finally improve on those scores.

Ludum Dare 57 game jam ratings are in. This time @annieowl.bsky.social and I got a tiny little bronze cup for the third place in FUN category!

The game is available here (playable in browser): dashingashes.itch.io/cave-glid

Leonid boosted:
2025-02-24

My Shear Node is now available for free.
I appreciate tips if you like it :)

clemensbeute.gumroad.com/l/she

@brandon_trabon Thanks! And good luck with your nodes. Don't let the initial steep climb stop you, it becomes like a fun puzzle to solve after that.

#nodevember2024 Sorcerer Tower.
Every tower in the UK is a sorcerer's tower (but some are wizard's towers).

@Nodevember

#nodevember #b3d #geometrynodes #art #blender #ink #digitalart

@w4v3 These are the nodes for adding a bit of sag to the ropes. I don't think the equation is accurate to what would happen with a rope in real world, but in this particular scenario it kinda works.

@w4v3 There are two types of ropes here: ones that tightly wrap around the geometry and ones that connect different geometry pieces.

First type is created by just taking the geometry of everything, running triangulate, then mesh to curve, then deleting random points in those curves.

Second type is created by taking the geometry of everything, plugging that into convex hull node, and then mesh to curve.

After that I join both sets of curves and run curve to mesh.

Does that help?

@Nael This looks stunning! And probably one of the most complex node setups I've witnessed :O
It does have a certain old-school look to it, like a pre-rendered piece from some mystery point and click adventure, but I definitely dig it, it has a lot of charm.

@lunarood Hey, thank you! :)
Yeah, fresnel ended up working almost like a stylized outline for me here, contrasting against the dark background. And for those highlights I just plugged the surface normal into a Z-axis squished voronoi.

#nodevember2024 Day 3-4. Orc Temple might not be the most ornate one, but it's definitely the most heavy built.

@Nodevember
#nodevember #b3d #geometrynodes #art

@r_flash That's interesting, thank you for sharing!
I guess building procedural SVGs should be pretty similar to building procedural 2d or 3d meshes? Are there any particular quirks/benefits over meshes, so that you've built your custom editor around SVGs in particular?
Sorry if it's a lot of questions, it's just first time I see something like this specifically targeted at SVGs, and I find it very interesting.

@r_flash That looks very cool and aesthetically pleasing. Great job!
Could you share a bit of behind the scenes on how this was made? Like what did you use for the generation and to render the image?

How the sausage is made. #nodevember #nodevember2024

#nodevember2024 Day 1-2. In the Alchemist Lab you can find a potion of all shapes and sizes.

#nodevember #b3d #blender #geometrynodes #art

@Mosqi I really like your watercolor style! Especially that skeleton character (but I might be biased here). That paper grain makes the images feel so tactile even through the digital screen.

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