Blender's Animation & Rigging module meeting notes: https://devtalk.blender.org/t/2025-06-17-animation-rigging-module-meeting/41130
Blender's Animation & Rigging module meeting notes: https://devtalk.blender.org/t/2025-06-17-animation-rigging-module-meeting/41130
Last week's Animation & Rigging module meeting notes: https://devtalk.blender.org/t/2025-06-12-animation-rigging-module-meeting/41085
We recently improved the spreadsheet in Blender in multiple ways:
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.
Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund
With Q2 underway, here is a look at the current status of ongoing Blender projects. https://code.blender.org/2025/05/projects-update-q2-2025/ #b3d #DevFund
We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund
Yesterday's Animation & Rigging module meeting notes:
https://devtalk.blender.org/t/2025-05-08-animation-rigging-module-meeting/40328
This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund
Also, the document on declarative systems in #GeometryNodes is available on the blog now: https://code.blender.org/2025/05/declarative-systems-in-geometry-nodes/
Yesterday's Animation & Rigging module meeting:
https://devtalk.blender.org/t/2025-05-01-animation-rigging-module-meeting/40265
These meetings are open for anyone to join.
I wrote a document describing how we want to make it possible to build high level and easy-to-use node group assets for physics simulations and more. #b3d #devfund #GeometryNodes
https://devtalk.blender.org/t/declarative-systems-in-geometry-nodes/40230
Yesterday's Animation & Rigging module meeting notes:
https://devtalk.blender.org/t/2025-04-24-animation-rigging-module-meeting/40186
Blender 4.4.1 was released today!
If you're on 4.4, definitely update to 4.4.1, as it fixes >100 bugs. But if you're on 4.3, also do the update, as 4.4 is just more stable and polished.
https://www.blender.org/download
And yeah, we fixed quite a few things in slotted Actions too. Go grab the fresh one.
Today's Animation & Rigging meeting notes: https://devtalk.blender.org/t/2025-04-15-animation-rigging-module-meeting/40066
It's time to update your Blender! 🚀
🔶 Blender 4.4.1 → 108 fixes
🔸 Blender 4.2.9 LTS → 15 fixes
🔹 Blender 3.6.22 LTS → 6 fixes
⬇️ Download the latest Blender: https://blender.org/download
⬇️ Download LTS: https://blender.org/lts
#b3d #DevFund
Today I fixed a few more bugs in Blender, just in time for tomorrow's release of 4.4.1!
The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund
Yesterday's Animation & Rigging module meeting notes: https://devtalk.blender.org/t/2025-04-03-animation-rigging-module-meeting/39894
Besides being able to import data into #GeometryNodes, Blender 4.5 will have a much better foundation for accessing and exporting the evaluated geometry data via the Python API. #b3d #devfund
https://docs.blender.org/api/4.5/bpy.types.GeometrySet.html
In Blender 4.5 one can import some file formats directly into #GeometryNodes: obj, stl, ply and csv (numeric data only). This can simplify some workflows quite significantly. #b3d #devfund
Flamenco v3.7 was just released!
- Load job compiler scripts on demand
- FFmpeg upgraded to 7.0
- Fix issue with pausing jobs
- ... and other goodies!
https://flamenco.blender.org/download/
Flamenco is Blender's render farm system.