It has been poorly communicated to the player so far that letting the containers to be destroyed limits the equipment quality level upgrades. This should give a small hint about that.
Mikko Rytkönen. A solo indie game developer from Tampere, Finland.
It has been poorly communicated to the player so far that letting the containers to be destroyed limits the equipment quality level upgrades. This should give a small hint about that.
There is now a tiny circular progress indicator around the equipment quality level number at the top that shows how far the next level is. A full circle basically means that an upgrade is coming at the end of the mission.
I wanted to make a simple radial progress bar but ended up spending the day re-implementing the arc drawing function and facing practically all possible problems along the way 🙄
@jarizleifr @pare @saaste Mä oon selvästi tota jälkimmäistä sorttia. Hirvittää, kun joku ylpeänä esittelee luku- ja ylläpitokelvotonta koodia, jonka tekemiseen meni AIn avustuksella "vain 5 minuuttia!" 😅
Phobos Down 0.0.14 is finally out with the grenade launcher modifier, fragmenting explosive device, and many improvements!
➡️ Steam: https://store.steampowered.com/app/2754880/Phobos_Down/
➡️ Itch.io: https://fractilegames.itch.io/phobos-down
📄 Full announcement: https://www.fractilegames.com/posts/20250519-phobos-down-0.0.14-alpha-released/
I'm testing my game in preparation for next alpha version update and I keep coming up with ideas for improvements. I must resist the temptation to start implementing them because I need to get this update out first 😅
Added one more way to earn extra score: Hit streak bonuses. You get rewarded for continuously shooting enemies with projectile weapons without missing any shots. This can be combined with the usual termination streaks.
This is going to make you feel very small.
Fly away from the surface of Earth, past the Sun, out of the Solar System, through the closest stars, leave the Milky Way, to the cosmic web of galaxies in the nearby Universe.
Credit: ESA/Hubble, World Wide Telescope
The web feels so broken. Subscription and login gates at every corner. Using Google on a phone now means being periodically quizzed on which of the buttons to press to *not* be redirected to the app store. Opening an Instagram link casually throws up a browser alert dialog because it tries to automatically open an unsupported URL scheme, presumably their own app, and apparently everyone is fine with it. I'm proud that Mastodon never locks public content behind login walls.
How is it so hard to find reliable opening hours for restaurants these days. Often the best I can find is some year-old image/video post on Facebook or Instagram that often requires you to log in to even see. If they have a website, it is barely functioning, hasn't been updated in years, and just links to the those social media sites. Google maps might have some opening hours listed but I can't trust those either.
No, I do not want to install your app.
No, I do not want that app to run on startup.
No, I do not want that app shortcut on my desktop.
No, I do not want to subscribe to your newsletter.
No, I do not want your site to send me notifications.
No, I do not want to tell you about my recent experience.
No, I do not want to sign up for an account.
No, I do not want to sign up using a different service and let the two of you know about each other.
No, I do not want to sign in for a more personalized experience.
No, I do not want to allow you to read my contacts.
No, I do not want you to scan my content.
No, I do not want you to track me.
No, I do not want to click "Later" or "Not now" when what I mean is NO.
Added a new "fragmenting explosive" device.
In addition the explosion, it shoots directed fragments at nearby enemies, dealing extra damage and greatly extending the area of effect.
#screenshotsaturday #lowpoly #gamedev #indiegame #godotengine
I think a lot of people that don't really understand what they're doing obsess over LLMs for the same reason that they might have obsessed over visual programming or Plain-English-programming a generation ago.
In their mind, programming works like this:
1) A clever person designs the system/app/website/game in their mind.
2) The person uses whatever tools available to wrangle the computer into reproducing that vision.
(1/...)
I just uploaded a video capture of Summoning, our new Linux intro, made with @jon, released at #revision2025
You can check it on youtube https://youtu.be/4ZU8aZ17ss0
Or even better run it on Linux (with glibc) either using the SDL or X11+PulseAudio https://demozoo.org/productions/371363/
The ballistic modifier (now called grenade launcher) and the new trajectory display are finally working well enough. You can even combine it with the homing modifier.
The launch sound could still use a replacement, though.
#screenshotsaturday #lowpoly #gamedev #indiegame #godotengine
It's Alien day! Which one of the two first movies should I watch today.. It's a hard choice 🤔
I think this ballistic aiming is starting to be "good enough", so I can finally move on to something else. I'll post some video of it tomorrow.
@jonikorpi It's really annoying when good hardware is ruined by shitty software.
I would not be surprised if many of the unbearably slow and crappy embedded UIs are actually running on a full browser and piles of web frameworks in there.
The ballistic aiming is getting better but still has many problems to solve.
The visible trajectory here is just debug geometry. I'm planning to combine the trajectory visualization with the old laser sight modifier.