@abetterjulie Yeah you can get any number of gift cards to different places for 0% whereas if you get cash they take 12% or something.
@abetterjulie Yeah you can get any number of gift cards to different places for 0% whereas if you get cash they take 12% or something.
@lwflouisa It's hard to make things no matter your skill level or experience. Just keep making things, keep them small, finish and just keep going.
@aras Dang that's awesome (scanned the page). Shoulda dropped us a letter or something! I actually sort of want a Doom/Duke-like engine for Unity. I know you can use ProBuilder etc but it just seems like way mor work than Build, etc.
@aras Aras that's great! How old are you here? What are you working on there?
I love images like this. It doesn't matter who you are as a #gamedev, everyone starts in a corner of a bedroom with nothing but passion, a dream and lots of hours at the computer.
@jbqueru Yeah, 1992-ish and VGA 486s/Pentiums a couple years later was when PC gaming and home gaming really took off like a rocket. Easily surpassing the arcades and home consoles for gaming. Then the 3Dfx card hit and it was over.
@Flux Romero was always sort of the public face back then. Carmack was never much for press and PR.
We released Wolfenstein 3D on May 5th, 1992. Here's a local television news report about it. What an amazing time that was. #wolfenstein #gamedev #retrogames
@pervognsen Yeah it was about 1990-91 that the Amiga really waned. Certainly by 1992. Once VGA was std on a PC.
@kolya Menace and Blood Money were my goto games for a long time. Amazing play and music and graphics. Great stuff.
@pervognsen It was never huge (marketing/cost I guess?). I got one on release (all my saved up money!) and loved it. Was the best home computer gaming experience and crushed the PC. Started to die off late 80s and I transitioned back to PC then, but kept the Amiga.
A book on the early days of Psygnosis covering the games on the Amiga? Backed. I owned so many Psygnosis games back then. Audio/visual feasts even if the gameplay often left much to be desired. Psygnosis was iconic, legendary and bar raising. #psygnosis #retrogames
The original vibe coder. #gamedev
Firing up Rosewater for another long play session tonight. 6 hours last night and I think I'm maybe 30%-40% through? If you're into point and click adventures, it's a good one. Really gets going after a couple hours. Lots of variety. Strong narrative. #gamedev
Making games is a hell of a thing. Years of effort and pain leads to an anxious release and within a small handful of days you know if it was all worth it. Then you start again. #gamedev #indiegamedev
Spring cleaning my office closet and found a few old iPhones. This iPhone 5’s battery had failed/puffed long ago. Lucky it didn’t catch fire? Maybe that’s not a huge worry anymore?
@sol_hsa I took all the keys off last time and thoroughly cleaned it, but too lazy to do that again. Getting the keys on/off was a real hassle!
Just pulled all of this out of my keyboard. It's high past time you did similar!
#gamedev
Interesting. Electronic Arts releases the source for for all the Command and Conquer games?
https://github.com/electronicarts
The cynic in me thinks it's some pre marketing campaign for a new C&C game vs them being cool but it's cool in either case! Have at it.
#gamedev