#dosGaming

2025-12-15

Epic Pinball for MS-DOS has always been on of my favourite pinball games! I've always known this as a collection of multiple tables. Only recently did I find out these tables were also sold separately. As separate products. Each table with their own unique cover art!

Here are a few of these disks: archive.org/details/epic-pinba

This is epic... pinball. Epic Pinball! 😃

#Pinball #RetroGaming #MSDOS #EpicPinball #FloppyDisk #Disketten #DOSGaming #PCGaming #DOSGames #PCGames #DOS #90s

Six different box arts of Epic Pinball tables.Epic Pinball for MS-DOS, main menu
2025-12-13

more exceptional 50s style modern art on the cover of this 1983 ibm pcjr game by nasir gebelli of apple ii/final fantasy fame

ibm's in-house artist uncredited, sadly.

one nice touch of humanity in the illustration is the ink overdraw on the far right side, where the artist ran a ruled line from the bottom up to the hypotenuse of the cheese. these tiny "imperfections" add detail, flavour and warmth to what might otherwise be sterile design.

#ibm #pcjr #retroComputing #vintageComputer #dosGaming #design #illustration

The cover art for an IBM PCJr game called Mouser.

It shows a line art mouse in the foreground nervously eating a piece of cheese from a block of swiss cheese to its right.

Behind the mouse in the distant background is the silhouette of a person standing in a doorway. They are wearing a cowboy hat and are casting a long shadow, western cowboy-style.
Anatoly Shashkin💾dosnostalgic
2025-12-13

Scavengers of the Mutant World (Interstel Corporation, 1988)

Cloaked Aliencloakedalien
2025-12-13

It's time for more ! We're gonna spend it playing Descent on my Intel 200 MMX paired with Roland SC-50 and an analogue joystick! twitch.tv/cloakedalien

Anatoly Shashkin💾dosnostalgic
2025-12-12

Katapult (NoSense/Space Interactive, 1996)

2025-12-12

Wrapping up Advent of Code 2025:

uninformativ.de/blog/postings/

Here’s a little bonus: Alongside solving the puzzles, I also made a little DOS minigame that’s roughly inspired by that puzzle. Not a visualization, it just picks up on some element from that puzzle. Nothing spectacular, but it was fun to make. 🙂

uninformativ.de/blog/postings/

#AdventOfCode #dosgaming

PurpleJillybeansjillybeans@blog.n8fq.org
2025-12-12
IPX-over-IP with VDE?

So, it's #DOSember. A lot of us are playing our favorite DOS games, or trying some new ones. Most are probably sticking to emulators, though some of us prefer real hardware. This has me thinking about the possibility of getting together to play some old-school classics over the net. Most DOS games only support the IPX protocol, so they're not directly compatible with the TCP/IP-based Internet. In the past we had services like Kali and Kahn, but those are long-gone. DOSbox and many of its derivatives have built-in IPX-IP tunnelling. But what about real machines?

I had an idea: it'd probably be possible to set up a tunnel using VDE. Each player would need a modern Linux machine that's connected to the same LAN as their DOS boxen. Every Linux box would run an instance of vde_switch, while the "host" would additionally run a world-reachable SSH server.

ip link add br0 type bridge         # create a bridge device
ip link set dev br0 up # mark it "up" without assigning an IP addr
ip tuntap add tap0 mode tap # create a TAP device
ip link set dev tap0 up # as before
ip link set tap0 master br0 # tie the TAP device to the bridge
ip link set eth1 master br0 # tie the real NIC for the DOS machines
# to the bridge
vde_switch -s /tmp/vde.ctl -m 666 -M /tmp/vde.mgt -t tap0 -d # start VDE
The above assumes you're using a separate network adapter to connect to your DOS machine(s), rather than simply hooking the DOS rig up to your main LAN. These commands will work on Debian with the bridge-utils package installed; other distros might require different syntax. It might also work on *BSD but I haven't tried it myself; you'd use your system's TAP and bridge setup tools in that case.

For the host that should be it. Clients will need to run this command to connect:

dpipe -d -P /tmp/vde.pgrp \
/usr/bin/vde_plug /tmp/vde.ctl = \
ssh gameguest@host.example.com vde_plug
This assumes the host has set up an account called "gameguest" for clients to use. The account must be able to write to /tmp/vde.ctl but needs no other permissions.

So, what's everyone think? I use a setup like this for my local "retronet" but I've never actually tried it remotely before, and I don't actually know how well it'd handle non-TCP/IP traffic, but I don't see why it wouldn't work.

#RetroComputing #DOSGaming #DOScember #DOS
Game Magazine Print Adsgamemagprintads@mas.to
2025-12-12

Destruction Derby (one page version)
Source: Next Generation 13 (January 1996)
Scan Source: RetroMags

#retrogaming #dosgaming #playstation

Óscar Toledo G.nanochess
2025-12-11

I got these from a local flea market. A clonic soundcard with wavetable chip, and a Sound Blaster AWE64. 😎

Anatoly Shashkin💾dosnostalgic
2025-12-11

Quid Pro Quo (mausimus & joker, 2025)

Game Magazine Print Adsgamemagprintads@mas.to
2025-12-11

X-Men (1989 computer game)
Source: VideoGames and Computer Entertainment 14 (March 1990)
Scan Source: RetroMags

#retrogaming #c64gaming #dosgaming

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