June

I'm just a radical dame who likes to make games • Also @RedpointGames • She/Her 🏳️‍⚧️🏳️‍🌈 • Black Lives Matter • Personal account

Junehq
2025-12-16

Got PXE Boot provisioning for Windows Kubernetes nodes mostly working

youtube.com/watch?v=ugTk_QFEiQ0

June boosted:
wirepairwirepair
2025-12-16

My second blog post regaling tales from my weekend of bugs:

wirepair.org/2025/12/16/netcod

Junehq
2025-12-12

All the Windows Kubernetes nodes we use for distributed builds/UBA no longer have working container networking (I think because of the Windows Update on the 9th).

Only solution is to reinstall Windows, which means it's time to finally set up PXEboot and automate provisioning with UET...

A photo of a physical computer monitor. On it, it shows a successful boot of WinPE+UET via PXEboot on a physical machine.
June boosted:
josefjk
2025-12-07

a high-profile software project proudly announcing that it's going to start "using AI" is basically the same thing to me as seeing a big "this repo is archived" banner. perhaps even worse in some respects? intentionally or not, the message it sends is "we don't really enjoy programming and we don't want to work on this anymore, but rather than retire the project we're going to do a really lackluster job from now on". like if your favorite coffee brand proudly announced "now 20% more sawdust"

Junehq
2025-12-05

Mmm time for steak burger

Junehq
2025-11-08

The new "Voice Chat Debugger" window lets you see the input/output volume levels and change all of the settings while testing with play-in-editor and multiple players.

This is part of the work to support proximity voice chat, which involves routing all audio through the engine, and will be included in the next release of EOS Online Framework.

Junehq
2024-06-26

Heck yeah! I modified Clang so you can put static analysis rules in a ".clang-rules" file using AST matchers, and diagnostics get reported as part of compilation (rather than having to run clang-tidy as a separate tool).

Because it detects .clang-rules on the filesystem, it is a drop-in replacement for existing LLVM/Clang and requires no changes to existing tools (e.g. UBT).

Source code: github.com/RedpointGames/llvm-

A screenshot of Visual Studio Code, showing C++ code on the left, with .clang-rules files on the right, declaring static analysis rules to evaluate as part of compilation.The output of the Clang compiler, detecting static analysis issues as part of compilation.

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