🔴 #LifeDev #LiveCoding 439: My game on #CPTSD
https://m.youtube.com/watch?v=jCXoaCFUW20
ShowFunctions
UCLASS(ShowFunctions="abc")
"This makes more sense when you first understand `HideFunctions`. I think it works to re-expose functions that were previously hidden using `HideFunctions`."
https://unreal-garden.com/docs/uclass/#showfunctions
#UnrealEngine
I'm a nerd and indie developer... I just discovered a cool thing in Unreal Engine 5.5 - First Person Camera FOV Scale. Last year I read articles on how others do it, then I was playing with 5.3, but I just found out that in 5.5 it is already implemented
10k tris, 8 vertex custom colors + individual Surface params
#UnrealEngine #UE5 #Gamedev #Indiedev
HideEditConditionToggle
UPROPERTY(meta=(HideEditConditionToggle))
(No comment or documentation yet...)
https://unreal-garden.com/docs/uproperty/#hideeditconditiontoggle
#UnrealEngine
Unity ⇄ Unreal Engine 用語対応+語源まとめ 〜BlueprintやActorはなぜそう呼ばれるのか?〜
https://qiita.com/segur/items/19d7fe63c1fa93af198f?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
Reference site with screenshots and videos of a huge number of games. Amazing for seeing how other games do it. https://www.gameuidatabase.com/
#UnrealEngine
Replace the default capsule with something fun and free!💊
🔽Download the Free Capsule Asset Pack & please check out our others pack here:
https://linktr.ee/assethunts
#ScreenshotSaturday
These last few weeks, I've been working on the volcano level (Antares). Here's a sneak peek of the first moments on the planet. I hope it's not too dark. 😅
#SoloDev #IndieGame #UnrealEngine
Intrinsic
UCLASS(Intrinsic)Docs: This indicates that the class was declared directly in C++, and has no boilerplate generated by Unreal Header Tool. Do not use this Specifier on new classes.
https://unreal-garden.com/docs/uclass/#intrinsic
#UnrealEngine
Welcome to the club #GameDev #IndieDev #LightningHornets #ArcadeRacer #Outrun #RidgeRacer #UE5 #UnrealEngine #Blender
PerObjectConfig
UCLASS(PerObjectConfig)Docs: Configuration information for this class will be stored per Object, where each object has a section in the .ini file named after the Object in the format . This Specifier is propagated to child classes.
https://unreal-garden.com/docs/uclass/#perobjectconfig
#UnrealEngine
Using the Custom Motion Blur asset
This one 🪢 https://www.fab.com/listings/7346529f-9935-4aee-b92d-561f344ea92c