DisplayThumbnail
UPROPERTY(meta=(DisplayThumbnail=true))
"Can also be used as metadata on `UCLASS()`."
https://unreal-garden.com/docs/uproperty/#displaythumbnail
#UnrealEngine
DisplayThumbnail
UPROPERTY(meta=(DisplayThumbnail=true))
"Can also be used as metadata on `UCLASS()`."
https://unreal-garden.com/docs/uproperty/#displaythumbnail
#UnrealEngine
THE IMMORTALS & THE SHADOW REALM Teaser
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Mainframe, the place that made ReBoot, Beast Wars, and many other things has a new franchise it is developing. the Canadian animation house is making a new action adventure series.
No word on a home for this. This is prob to find a home. But pretty impressive.
https://www.youtube.com/watch?v=eprcoVEos6E&t=172s
#Animation #TheImmortalsAndTheShadowRealm #Mainframe #Action #Adventure #TV #ReBoot #Unrealengine
BlueprintType
USTRUCT(BlueprintType)
"Setting this allows the struct to be added as a variable to Blueprints. To expose a struct to blueprints with `BlueprintReadOnly`, the struct must be marked with `BlueprintType`."
https://unreal-garden.com/docs/ustruct/#blueprinttype
#UnrealEngine
Devlog #1: Closed Beta Feedback - Speedy Runner https://david-ricardo.itch.io/speedy-runner/devlog/1142827/devlog-1-closed-beta-feedback #indiegame #unrealengine #gamedev
Great Discord server for learning and asking questions. It renamed itself Unreal Source. https://unrealslackers.org/
#UnrealEngine
BindWidgetAnimOptional
UPROPERTY(meta=(BindWidgetAnimOptional))
"The same as `BindWidgetAnim` but no error is thrown when the animation does not exist in the User Widget blueprint"
https://unreal-garden.com/docs/uproperty/#bindwidgetanimoptional
#UnrealEngine
Final Output of my Stylized Landscape.
This 3D Environment is based on a course by Aniket Rawat: https://flippednormals.com/product/creating-a-stylized-environment-in-unreal-engine-5-36515
#GameArt #Stylized #3DArt #3DEnvironment #UnrealEngine #b3d #Substance3d #speedtree
Naotsun often posts interesting articles in Japanese. Use an online translator to put them into your preferred language. https://qiita.com/Naotsun
#UnrealEngine
CommandLineID
UCLASS(meta=(CommandLineID="abc"))
"Only used in the `UMovieSceneCapture` class as far as I can tell. For specifying image and movie file formats."
https://unreal-garden.com/docs/uclass/#commandlineid
#UnrealEngine
In today's video we show you a 3D magic staff made for ReverseCore® our Action RPG indie game.
👇 Stay tuned 👇
🌐 cardeisart.com
💬 discord.gg/9RaJWY47xy
▶️ www.youtube.com/@CardeisArt
#ReverseCore #ReverseCoreGame #ReverseCoreOfficial #ActionRPG #IndieGame #GameDev #GameArt #3DArt #3DMagicStaff #MagicStaff #MagitechStaff #Blender #UnrealEngine
Second blog post is up!
How we optimized Mannequin for Quest 2. About draw calls, occlusion, instancing, CPD, LOD tuning, and a bunch of small tools to get the most out of the Q2.
If you’re into VR performance or technical art, you might like this.
https://real-mrbeam.github.io/2025/12/11/Optimizing-Mannequin.html
All the Windows Kubernetes nodes we use for distributed builds/UBA no longer have working container networking (I think because of the Windows Update on the 9th).
Only solution is to reinstall Windows, which means it's time to finally set up PXEboot and automate provisioning with UET...
ServiceResponse
UFUNCTION(ServiceResponse)Docs: This function is an RPC service response. This implies NetMulticast and Reliable.
https://unreal-garden.com/docs/ufunction/#serviceresponse
#UnrealEngine
Lucid Falls ofrece un primer vistazo mediante un impresionante tráiler
https://powerups.es/lucid-falls-ofrece-un-primer-vistazo-mediante-un-impresionante-trailer/
#IndieGames #Noticias #EldamarStudio #LucidFalls #Triler #UnrealEngine
Marcos Romero has detailed tutorials on Blueprints, Verse and C++. https://romeroblueprints.blogspot.com/
#UnrealEngine
ServiceResponse
UFUNCTION(ServiceResponse)Docs: This function is an RPC service response. This implies NetMulticast and Reliable.
https://unreal-garden.com/docs/ufunction/#serviceresponse
#UnrealEngine
MegaLights are live in Fortnite now! Epic has not officially mentioned it, but in today's video I'll show you why I'm pretty sure they are already active today
https://www.youtube.com/watch?v=zBeDz5gDcp4
#megaLights #unreal #unrealEngine #ue5 #fortnite #graphics #gaming #videogames #gamedev #gameengines #raytracing
How am I just now learning about reroute node in Unreal shader graph, makes organizing and reusing shader code so much cleaner
We had a busy November showcasing Elflock at PlayIT (Nov 15-16) and ReGamEx (Nov 29-30)! Thanks to the organizers and everyone who played the #game and shared valuable feedback. Don’t forget to wishlist Elflock on Steam / Epic, so you don’t miss the public #demo launch next year!
#gaming #gamedev #indiegame #indiedev #medieval #fantasy #thirdperson #adventure #unrealengine #metahuman
Steam: https://store.steampowered.com/app/3094690?utm_source=mastodon
Epic Games Store: https://store.epicgames.com/en-US/p/elflock-459d79
Blueprint Assist means I no longer have to care about dragging around blueprint nodes. I can just hit F and it does it for me. I never manually format my code in C++ why would I do it in BP? https://www.unrealengine.com/marketplace/en-US/product/blueprint-assist
#UnrealEngine