#unrealengine

2025-05-05

ShowFunctions
UCLASS(ShowFunctions="abc")
"This makes more sense when you first understand `HideFunctions`. I think it works to re-expose functions that were previously hidden using `HideFunctions`."
unreal-garden.com/docs/uclass/
#UnrealEngine

Alien 👽 Max | 🇺🇦 gamedevmaxim@mastodon.gamedev.place
2025-05-04

I'm a nerd and indie developer... I just discovered a cool thing in Unreal Engine 5.5 - First Person Camera FOV Scale. Last year I read articles on how others do it, then I was playing with 5.3, but I just found out that in 5.5 it is already implemented

#UnrealEngine #UE5 #gamedev #indiedev #GameDevelopment

10k tris, 8 vertex custom colors + individual Surface params
#UnrealEngine #UE5 #Gamedev #Indiedev

2025-05-04

HideEditConditionToggle
UPROPERTY(meta=(HideEditConditionToggle))
(No comment or documentation yet...)
unreal-garden.com/docs/uproper
#UnrealEngine

:rss: Qiita - 人気の記事qiita@rss-mstdn.studiofreesia.com
2025-05-03

Unity ⇄ Unreal Engine 用語対応+語源まとめ 〜BlueprintやActorはなぜそう呼ばれるのか?〜
qiita.com/segur/items/19d7fe63

#qiita #Unity #UnrealEngine #語源

2025-05-03

Reference site with screenshots and videos of a huge number of games. Amazing for seeing how other games do it. gameuidatabase.com/
#UnrealEngine

AssetHunts!assethunts
2025-05-03

Replace the default capsule with something fun and free!💊

🔽Download the Free Capsule Asset Pack & please check out our others pack here:
linktr.ee/assethunts

SPACE game studiospacegamestudio
2025-05-03


These last few weeks, I've been working on the volcano level (Antares). Here's a sneak peek of the first moments on the planet. I hope it's not too dark. 😅

2025-05-03

Intrinsic
UCLASS(Intrinsic)Docs: This indicates that the class was declared directly in C++, and has no boilerplate generated by Unreal Header Tool. Do not use this Specifier on new classes.
unreal-garden.com/docs/uclass/
#UnrealEngine

2025-05-02

PerObjectConfig
UCLASS(PerObjectConfig)Docs: Configuration information for this class will be stored per Object, where each object has a section in the .ini file named after the Object in the format . This Specifier is propagated to child classes.
unreal-garden.com/docs/uclass/
#UnrealEngine

Client Info

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