That's it. Quitting all my American cloud services and replacing them with European alternatives.
#Europe
That's it. Quitting all my American cloud services and replacing them with European alternatives.
#Europe
@fgadaleta @thisisfrag.bsky.social maybe, it very much depends on what you're trying to do I guess. But for a typical 3D game, I'd say the majority of time spent will not be coding. Unless you're only using ready made assets or very simple stuff.
@thisisfrag.bsky.social it will take you 20 minutes to get going with basic stuff. But then, since a lot of what you do in Unity is 3d, shading, particle effects, animation, ui, etc etc, you will have to learn a ton of things not really related to programming. Unity is capable of producing AAA games.
Pity Party by Makthaverskan is probably the best new song in 2025. It's #indiepop straight out of early 2000, honed to perfection.
Because the world really needs another planner app... I've just released a new one for free at itch.io:
https://jonaspeheim.itch.io/scatterplan
#solodev #gamedev #haxe #openfl
@kagan krita is amazing, but if you want something slightly lighter there's also PixiEditor
@tanishqkumar I've done some prototypes, but never published anything. Godot is great for building android apps and testing on device is very simple. Only downside is the build size that tends to be at least 100mb, which compared to a native app - or something written in say haxe / openfl, is very large.