#solodev

One of the benefits of writing tones on the fly is that each tone must be requested. If there is any delay in the request then the buffer will have an audible glitch. Often game developers simulate this glitch by playing an audio file right before crashing. Let's say I make this glitch happen on purpose; I just stop the buffer updates. Anyone bold enough to pull the cartridge out while an NES is still playing will know the sound isn't always the same.

#devlog #synth #indiedev #gamedev #solodev

dodge_ball, a minimalist arcade bullet hell game.

Free on itch:
lunaticdancer.itch.io/dodge-ba

Source code:
github.com/LunaticDancer/dodge

#indiedev #solodev #bevy

2025-12-10

just published a new devlog where I mention the new steam store page, trailers, and huge progress on the first half of the game... it's so cool to have Act I of the game just... like... completed... such a strange feeling...

quiteadept.itch.io/dod/devlog/

#VisualNovel #PixelArt #SoloDev #GameDev #IndieDev #RenPy #DevLog #DungeonOfDeparture

Not sure about this idea: Clouds flowing around the level. There could be different types of such backgrounds... at lest I was thinking so. I am not really happy with how it looks atm and it would need a lot more work to look the way I imagined it 🥲
#gamedev #indiedev #solodev #raylib

What's cool, now that I have a proper map editor... is I can re-do the game logo using real game assets :p

That will be my flex. My steam capsule will be an in-game screenshot (with some added text, of course)😁

#gamedev #solodev

Map-made logoPrevious logo

First time I'm being interviewed about my story as a gamedev, and that was by We Love Every Game! (Thank you! ♥)

Here's a small peak in what a decade of (hobby/semi-pro) gamedev look like for me ;)

weloveeverygame.com/articles/s

#solodev #indiegamedev #indiedev #hobbydev

Snekoban is in the final content sprint before the release on 🔜 January 2

I'm expanding the design space with more mechanics, here a pressure plate that makes walls fade away 👀

#godot #godotengine #indiedev #solodev #puzzle #sokoban

That's not because I'm not writing monthly summaries anymore that I can't take a fast look at my Grafana dashboards and see that I worked almost every day on my projects in the last month! c:
It's been a while I haven't see that! (And it wasn't done on purpose!)

#solodev #indiedev #hobbydev

Time spent on projects in the last 30 days

Mild progress. Just have to figure out why the cloud is not just white...

#gamedev #indiedev #solodev #raylib #devlog

I have a vague idea to add some cloud-like structures for the background / foreground artstyle (I love clouds). I think this WIP result shows something neat: the outlines visible, because the clouds are not rendering into the depth texture.
#gamedev #indiedev #solodev #raylib

Jon Lemurjonaspeheim
2025-12-09

Because the world really needs another planner app... I've just released a new one for free at itch.io:
jonaspeheim.itch.io/scatterplan

A preview of the scatterplan app

🐉 Reminder 🧙🏻‍♂️

Black Dragon Mage is [33% off (historical low)] at Bullet Heaven Fest 3.0.

So grateful to be featured on a festival with Steam front page coverage, woohoo!

store.steampowered.com/verifie

#steam #steamgames #bulletheaven #roguelite #indiegames #solodev #indiedev #bulletheavenfest #fantasy #pcgaming #steamdeck #dragons #magic #occult

Still trying to decrease visual boringness: Adding a white fade out grid and a skirt of colors that adds to the previously existing top-down color gradient. I think it makes it more interesting without distracting from the diorama center scene. What do you think?

#gamedev #indiedev #solodev #raylib

Owl New Worlds 🔢 Making NOKOMAowlnewworlds@mastodon.gamedev.place
2025-12-08

iOS APIs are so dumb that when you want to get a list of scores around the player, you need to make two calls: one to get the player's rank and another one to get the scores around that rank. Oh and ideally a third call for some cases... 😅
#indiedev #gamedev #indiegame #solodev #godot

2025-12-08

Useful: My game now shows miniature icons of the selected upgrade cards in the HUD.

Not useful, but fun to look at: the new level indicator starts fluttering when you go fast on your hobby horse.

#pixelart #gamedev #solodev #godotengine #indiegames #godot #indiedev #devlog

2025-12-08

I just noticed this notification of my merge of the latest PR for 'Mining Game'.

It makes me want to scream at myself that "it's not fair", "that's not what that PR did"!

There's so much redesigning, refactoring and re-balancing in this change, but I clicked through the PR too quickly and only the initial reason for starting that branch remained.

Past me is a jerk. But future me will pay better attention before merging a substantial change... I hope 😅

#github #solodev #indiedev #gamedev

Screenshot of a new version release of a GitHub project. The title states "What's changed" and the only change listed is "Unique prompts should not be bypassed too easily." It also makes mention of a link to view the full changelog.

Didn't find much time to work on 8-bitBot today. But with the little time I had, I tried to rework the UI skin a bit to look less grey. What is more effort is to restructure the UI elements as well, like hiding the up/down buttons when not needed.
#gamedev #indiedev #solodev #raylib

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst