kts of kettek

const progging waveform. clicky keyboard reprobate. a few bad haikus.

github.com/kettek
twitch.tv/kts_kettek

kts of kettekkettek
2025-06-16

Some experimentation for the "union" theme game jam...

kts of kettekkettek
2025-06-13

More unit distribution/pathing work -- now with preemptive shaping based upon unit priority.

kts of kettekkettek
2025-06-12

WIP stand-alone implementation of size-based unit distribution within cells for the in-dev MindFire Games ! Much more logic to figure out, but seems to be a decent start.

kts of kettekkettek
2025-05-09

3D rotation preview now functional in Staxie, woohoo.

github.com/kettek/staxie

kts of kettek boosted:
2025-04-28

Boost if you want less generative AI in your tech in 2025.

kts of kettekkettek
2025-03-01

Testing out a flexible text widget for rebui, a WIP simplicity and ease-of-use focused UI library.

kts of kettekkettek
2025-02-23

Map scrolling, lighting, and animations now mostly supported in Crossfire Mobile... getting further along.

kts of kettekkettek
2025-02-21

Implemented a long-press triggered and menu-driven action "macro" system so you can chain commands together (here is the classic summon a bomb, pick it up, and throw it). Will probably also implement a dedicated action editor window, as having just a few can quickly get too long.

A popup menu that allows chaining together commands to execute -- basically a menu-driven macro
kts of kettekkettek
2025-02-17

Implemented full skill icons for Crossfire -- now the mobile client skill list looks a bit nicer. :)

32x32 icons representing skills in a video gameA list of skills with icons
kts of kettekkettek
2025-02-16

Crossfire Mobile skills list with progress bars implemented. Now being done are all the missing skill icons so those pesky tan boxes can go away.

A list of skills with progress bars, wow.
kts of kettekkettek
2025-02-15

Care for a challenging (and perhaps enraging) platformer game written in about 6 hours for/on Valentine's Day?

Only you can help Birb save Kitty!

Space = jump, shift = shoot, arrows/WASD = move (controller support also works)

kettek.neocities.org/bsk/

pixel birb saying it's gotta save kittya horrific scene where a birb will probably fall onto spike traps
kts of kettekkettek
2025-02-06

Crossfire Mobile inventory view mostly implemented. Full item examination (including click-to-examine more) acquired on select by capturing the appropriate drawext messages and appending them to the target item.

kts of kettekkettek
2025-02-06

Implemented a basic minimap for the in-dev @MindFireGames game! Still much more to do.

kts of kettekkettek
2025-02-04

WIP of a Crossfire mobile client using and . Command sending with message capturing and displaying now working. Movement also works via a virtual "thumbpad" on the left, but still requires refactoring map rendering.

kts of kettekkettek
2025-01-13
kts of kettekkettek
2024-12-29

Some for the holiday hack... maybe they'll get used.

kts of kettekkettek
2024-12-28

Hasty gamejam editor hackings for using the not-ready-to-be-used debugui package. :}

kts of kettekkettek
2024-12-10

Announcing the Holiday Hack 2024! A relaxed and roughly 3-week jam to develop a library, game, or an experiment -- also potentially rewrites of existing projects! Optional theme voting begins in a week, with the jam starting on the 21st!

itch.io/jam/ebitengine-holiday

kts of kettekkettek
2024-12-04

@boethiah Somehow absolutely missed that in the original post. I'll try to check it out, regardless!

kts of kettekkettek
2024-12-04

@boethiah Around what time w/ GMT offset (or whatever your local is)? Have some stuff planned, but wouldn't mind popping in to see.

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst