Some #Ebitengine experimentation for the "union" theme game jam...
const progging waveform. clicky keyboard reprobate. a few bad haikus.
Some #Ebitengine experimentation for the "union" theme game jam...
More unit distribution/pathing work -- now with preemptive shaping based upon unit priority.
WIP stand-alone implementation of size-based unit distribution within cells for the in-dev MindFire Games #RTS! Much more logic to figure out, but seems to be a decent start.
3D rotation preview now functional in Staxie, woohoo.
Boost if you want less generative AI in your tech in 2025.
Testing out a flexible text widget for rebui, a WIP simplicity and ease-of-use focused #Ebitengine UI library.
Implemented a long-press triggered and menu-driven action "macro" system so you can chain commands together (here is the classic summon a bomb, pick it up, and throw it). Will probably also implement a dedicated action editor window, as having just a few can quickly get too long.
Implemented full skill icons for Crossfire -- now the mobile client skill list looks a bit nicer. :)
Crossfire Mobile skills list with progress bars implemented. Now being done are all the missing skill icons so those pesky tan boxes can go away.
Care for a challenging (and perhaps enraging) platformer game written in about 6 hours for/on Valentine's Day?
Only you can help Birb save Kitty!
Space = jump, shift = shoot, arrows/WASD = move (controller support also works)
Crossfire Mobile inventory view mostly implemented. Full item examination (including click-to-examine more) acquired on select by capturing the appropriate drawext messages and appending them to the target item.
Implemented a basic minimap for the in-dev @MindFireGames #RTS game! Still much more to do.
Staxie now runs in the browser live @ https://kettek.github.io/staxie/ !
Some #boids for the #ebitengine holiday hack... maybe they'll get used.
Hasty gamejam editor hackings for #ehh using the not-ready-to-be-used #ebitengine debugui package. :}
Announcing the #Ebitengine Holiday Hack 2024! A relaxed and roughly 3-week jam to develop a library, game, or an experiment -- also potentially rewrites of existing projects! Optional theme voting begins in a week, with the jam starting on the 21st!
@boethiah Somehow absolutely missed that in the original post. I'll try to check it out, regardless!