MiDWaN

Author of . software developer. computing enthusiast. Interested in , , , , and many other things.

MiDWaNmidwan
2026-03-11

now runs on Haiku as well! I bet you didn't see this one coming!

youtu.be/VuJDuM2Exho

MiDWaNmidwan
2026-03-08

New project update, for the project supporters: ko-fi.com/post/Amiberry-March-

MiDWaNmidwan
2026-03-03

@codewiz did the RTG issues also get resolved with the latest updates?

MiDWaNmidwan
2026-03-03

@codewiz Fixed now, with the latest commits

MiDWaNmidwan
2026-03-03

@codewiz found it! Too much optimizations yesterday... :D

This was because I had the pixel format and depth cached in Opengl, to avoid having to recalculate it all the time. But of course I missed the scenario where you change bit depth during runtime... fix incoming

MiDWaNmidwan
2026-03-03

@codewiz hm, I think I found something. Let me narrow it down and I'll get it fixed

MiDWaNmidwan
2026-03-03

@codewiz very weird, I use the same settings here, no problem:

MiDWaNmidwan
2026-03-03

@codewiz I can't recreate this one, I've been using UAE RTG modes in 32-bit forever, so it's one of my first tests here.

Need to see what's different in your environment or config.

MiDWaNmidwan
2026-03-03

@codewiz was that using a custom rtg card? Yes, separate report would be best

MiDWaNmidwan
2026-03-03

@codewiz set sound to Push with a small buffer size, 3072 is the new default. That should work much better. Regarding the JIT failure, I'll need to recreate it somehow. Logs would help, and a github issue is a good idea. Also a .uae config

MiDWaNmidwan
2026-03-02

@codewiz on which platform?
There was some recent work on JIT, to make it 64-bit clean. I didn't notice anything, but maybe I missed something

MiDWaNmidwan
2026-02-28

Just a little reminder! If you enjoy what I create, you can support me at ko-fi.com/midwan

MiDWaNmidwan
2026-02-28

just got support for custom bezels as well now!

MiDWaNmidwan
2026-02-27

@davet yes, there's a very real plan for iOS. But I'll need a device for testing, don't have one currently

MiDWaNmidwan
2026-02-27

@shaken yes, finally!

MiDWaNmidwan
2026-02-27

@82mhz it works already, but is like to improve the UI on it and make sure it's more Android friendly. And Android TV will be included also.

MiDWaNmidwan
2026-02-27

The upcoming v8 release is getting closer and closer...

Meanwhile, did you know that it now runs on more platforms?
- An Android version is being tested and will be ready soon.
- macOS is now a universal app, instead of two separate ones
- FreeBSD is supported
- There is also a Windows version now

Additionally, JIT for ARM64 has been updated to support 64-bit addressing, among other things. This makes it possible to have macOS and Android support, for the first time.

MiDWaNmidwan
2026-02-18

After 5 days if intense debugging, it looks like I may have finally gotten JIT for ARM64 to work on the latest codebase!

At least, my tests all pass without a crash :)

This next release will be epic!

PS: next goal: make it work on macOS also

MiDWaNmidwan
2026-02-03

Roguecraft DX got released!
thalamusdigital.itch.io/roguec

Since it comes in WHDLoad format, there needs to be an update in 's XML to recognize it. Until that happens, here's the relevant snippet if you want to add it to your XML file yourself:

github.com/HoraceAndTheSpider/

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