MILKSHAKE BATTLECAT | SOLO DEV

🐈⚔️ Solo gamedev catlady making funny browser games and aspiring to RPG/RTS development
💡🎨 Inspired by games like Harvest Moon, The Sims, Jak and Daxter, Age of Mythology, and so many more
🔧 Find my Unity assets on itch: milkshakebattlecat.itch.io/
☕ If you like what you see, buy me a Kofi :3 ko-fi.com/milkshakebattlecat
💼 Might be available for work and/or collaboration

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-06-13

vent has an enticing Fire Mojo prize, but ye gotta be quick

Time between blasts is randomized as to be cruelly unpredictable, but it's usually easy enough to just run across without getting burned, I failed for demonstration purposes x3

#gamedev #solodev #indiegame #unity3d

MILKSHAKE BATTLECAT | SOLO DEV boosted:
2025-06-07

Tiny Kingdoms is a peaceful building game where you draw cards to place new tiles and grow your kingdom.
Hi, I'm a Matt, a solo-dev working on this tiny building game 📷
#gamedev #indiedev #games #chill #madewithunity

MILKSHAKE BATTLECAT | SOLO DEV boosted:
DrSmeydrsmey
2025-06-07


Fishing Spot

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-11

birds eye view of the main island. Movement script stops working if you try to move anywhere outside the blue box. I didnt know until I played with it active but the material isnt visible from the inside until you get right up on the edge. Makes for a reasonable solution to represent the level barrier until I cordon it off with scenery :3 #gamedev #solodev

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-10

presenting another nifty free Unity asset by ME! This Easy Object Pool system will get you spawning prefabs quickly using scriptable objects.

milkshakebattlecat.itch.io/eas

I use it in my project for repetitive effects, requires very little setup beyond creating the SOs & assigning them for runtime creation; great for prototyping. You can request spawns at a Vector3, or send a Transform & the object will take its forward direction, making it great for projectiles.

#gamedev #madewithunity

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-10

I wouldnt have been able to make this if not for dissecting the work of Devion Games, who made this excellent free Item & Inventory asset: assetstore.unity.com/packages/

My final code is very different at this point, but Devion Games gave me a great starting point to study and work from. I highly recommend it if you want to spare yourself the pain I have endured 😭 For such a common feature, a proper inventory is shockingly complex!

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-10

Fishionista inventory system: We got dragndrop, we got storage containers, we got stack splitting! We got equipment!!! Its been good & functional so far but I fully expect to encounter outrageous bugs to iron out as I test longer gameplay sessions. #gamedev #solodev #madewithunity

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-08

VN-style branching dialogue system inspired by the now defunct Fungus asset. I dunno why the Fungus team purged their excellent tool, it was my fav D: Pretty sure you can still get it on github though I dunno how well it plays with newer Unity versions.
#gamedev

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-06

Father daughter synchronized rumba while local peacekeeper questions his existence
#3dmodeling #mixamo

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-06

The worst holdover from Fish Flash: entirely unhelpful tooltips 👍🐟 #gamedev

hilarious pun by a very funny person
MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-05

Radial interaction menu à la The Sims repositions interactions based on how many options are added, and each option can have sub-interactions. Its used for quick access to complex options, but one can also just approach & press the action key to trigger a default interaction.
#gamedev #solodev

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-05

I know at least one person who'll be peeved if this game cant be played with a controller and I shudder at the thought of adding controller support for this feature, ahah 😅 Might not be necessary but more of a convenience feature for superior mouse & keyboard loving gentlemen...

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-05

naturally I want my models to share dimensions so that I can easily swap clothing between them, but I can't resist having some outliers... I simply can't conceive of Aegir as anything other than a BIG ASS FELLA 💪

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-04

stay up late to watch the plants grow 💚🌱

#gamedev #solodev #farminggame #cozygame

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-03

got some stars and clouds now 🌠☁️

purple evening scene
MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-03

I include the ability to change keybinds in almost every game I make, even jams, but recently I set out to make THE LAST KEYBINDING SOLUTION I WILL EVER MAKE! This menu is populated dynamically based on bindings listed in a script.

Not as user-friendly as it could be, still have to go into code & define keys in a few spots, but I'll take this structure to any new project I start. It was worth the time even tho I hated every bit of it. >:O Tedious work compared to making dudes stab each other.

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-03

Aegir's meant to introduce the player to household mechanics, special interactions for NPCs that live with you. You can select and command household members like a sim. Eventually there might be some limitations on this based on the character's schedule or relationship level, but for now it is simply complete control. Selection visual is a work in progress 😅

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-03

The Fishionista has friends! :3

Aegir, big guy on the right, is her father, with whom she lives on the island of Krait. He shares her skin & hair material so theyll both change based on whats chosen during character creation.

On the left is Roman, aspiring sheriff of Rumrunner's Rest. He's the first townie to get a model and will probably play placeholder for all the others for a while lol

#gamedev #solodev

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-02

@vinnie 💙 right!! I made it harder on myself with the level of detail for sure, but even traditional pixel nugget people I find very challenging, just the amount of precision demanded. Sketchy mess is more my speed 😅

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-02-26

Made this concept art a long time ago for a pixel style game, but I haven't the wherewithal to maintain this style on a full project. Pixel artists are stronger than the strongest strong men

George and Piggy might appear in a project with a different style some day, either a more smooth/sketchy 2D look or maybe even 3D.

#conceptart #gameconcept #pixelart #myart

a girl and her piggirl in a roomgirl with hats

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst