MILKSHAKE BATTLECAT | SOLO DEV

🐈⚔️ Solo gamedev catlady making funny browser games and aspiring to RPG/RTS development
💡🎨 Inspired by games like Harvest Moon, The Sims, Jak and Daxter, Age of Mythology, and so many more
🔧 Find my Unity assets on itch: milkshakebattlecat.itch.io/
☕ If you like what you see, buy me a Kofi :3 ko-fi.com/milkshakebattlecat
💼 Might be available for work and/or collaboration

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-11

birds eye view of the main island. Movement script stops working if you try to move anywhere outside the blue box. I didnt know until I played with it active but the material isnt visible from the inside until you get right up on the edge. Makes for a reasonable solution to represent the level barrier until I cordon it off with scenery :3 #gamedev #solodev

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-10

presenting another nifty free Unity asset by ME! This Easy Object Pool system will get you spawning prefabs quickly using scriptable objects.

milkshakebattlecat.itch.io/eas

I use it in my project for repetitive effects, requires very little setup beyond creating the SOs & assigning them for runtime creation; great for prototyping. You can request spawns at a Vector3, or send a Transform & the object will take its forward direction, making it great for projectiles.

#gamedev #madewithunity

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-10

I wouldnt have been able to make this if not for dissecting the work of Devion Games, who made this excellent free Item & Inventory asset: assetstore.unity.com/packages/

My final code is very different at this point, but Devion Games gave me a great starting point to study and work from. I highly recommend it if you want to spare yourself the pain I have endured 😭 For such a common feature, a proper inventory is shockingly complex!

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-10

Fishionista inventory system: We got dragndrop, we got storage containers, we got stack splitting! We got equipment!!! Its been good & functional so far but I fully expect to encounter outrageous bugs to iron out as I test longer gameplay sessions. #gamedev #solodev #madewithunity

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-08

VN-style branching dialogue system inspired by the now defunct Fungus asset. I dunno why the Fungus team purged their excellent tool, it was my fav D: Pretty sure you can still get it on github though I dunno how well it plays with newer Unity versions.
#gamedev

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-06

Father daughter synchronized rumba while local peacekeeper questions his existence
#3dmodeling #mixamo

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-06

The worst holdover from Fish Flash: entirely unhelpful tooltips 👍🐟 #gamedev

hilarious pun by a very funny person
MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-05

Radial interaction menu à la The Sims repositions interactions based on how many options are added, and each option can have sub-interactions. Its used for quick access to complex options, but one can also just approach & press the action key to trigger a default interaction.
#gamedev #solodev

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-05

I know at least one person who'll be peeved if this game cant be played with a controller and I shudder at the thought of adding controller support for this feature, ahah 😅 Might not be necessary but more of a convenience feature for superior mouse & keyboard loving gentlemen...

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-05

naturally I want my models to share dimensions so that I can easily swap clothing between them, but I can't resist having some outliers... I simply can't conceive of Aegir as anything other than a BIG ASS FELLA 💪

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-04

stay up late to watch the plants grow 💚🌱

#gamedev #solodev #farminggame #cozygame

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-03

got some stars and clouds now 🌠☁️

purple evening scene
MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-03

I include the ability to change keybinds in almost every game I make, even jams, but recently I set out to make THE LAST KEYBINDING SOLUTION I WILL EVER MAKE! This menu is populated dynamically based on bindings listed in a script.

Not as user-friendly as it could be, still have to go into code & define keys in a few spots, but I'll take this structure to any new project I start. It was worth the time even tho I hated every bit of it. >:O Tedious work compared to making dudes stab each other.

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-03

Aegir's meant to introduce the player to household mechanics, special interactions for NPCs that live with you. You can select and command household members like a sim. Eventually there might be some limitations on this based on the character's schedule or relationship level, but for now it is simply complete control. Selection visual is a work in progress 😅

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-03

The Fishionista has friends! :3

Aegir, big guy on the right, is her father, with whom she lives on the island of Krait. He shares her skin & hair material so theyll both change based on whats chosen during character creation.

On the left is Roman, aspiring sheriff of Rumrunner's Rest. He's the first townie to get a model and will probably play placeholder for all the others for a while lol

#gamedev #solodev

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-03-02

@vinnie 💙 right!! I made it harder on myself with the level of detail for sure, but even traditional pixel nugget people I find very challenging, just the amount of precision demanded. Sketchy mess is more my speed 😅

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-02-26

Made this concept art a long time ago for a pixel style game, but I haven't the wherewithal to maintain this style on a full project. Pixel artists are stronger than the strongest strong men

George and Piggy might appear in a project with a different style some day, either a more smooth/sketchy 2D look or maybe even 3D.

#conceptart #gameconcept #pixelart #myart

a girl and her piggirl in a roomgirl with hats
MILKSHAKE BATTLECAT | SOLO DEV boosted:
DrSmeydrsmey
2025-01-25


Moonlight City
(Repost from October 2021)

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-01-25

@sandycyborg To the ma(w) 👹 🥺 I want to give my hand in reverence, a lover's awe at the curve of eternity

...yet I flinch when I feel her near, like a trembling fool fearing the first kiss. 💔

MILKSHAKE BATTLECAT | SOLO DEVmilkshakebattlecat@mastodon.gamedev.place
2025-01-24

Mind you, Unity's free Cinemachine asset can do all this and more. I simply desired an alternative catering specifically to the functions I desired. Just as you can expand PlayerController, the no-frills CameraController script can be easily built upon too. Go wild and godspeed, I hope someone finds it helpful :3

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst