Spring is here and I'm not done yet !
Map levels 2,3,4
Camera on start position
CPU profiling, win at least 20%CPU, stabilize perf on mid/end game
Refacto minimap/visibility, using the 4th high memory page, with 15% CPU on minimap drawing
Simple Data structure, refacto multiple "almost the same" parts
fix pathfinding issues
Right click on minimap to move units !!
Add the 3 base CPU strategy
Add building burning consume health and repair consuming wood
Arcane animation trick
#pico8 #gamedev