LeRenard

Code Pizzaiolo, FF (Functional Fettuccini) code-style, SOCP (Stackoverflowā„¢ copy/paste). Front owner @Siffletdata, very bad player šŸ¤·ā€ā™€ļø

LeRenard boosted:

Spring is here and I'm not done yet !
Map levels 2,3,4
Camera on start position
CPU profiling, win at least 20%CPU, stabilize perf on mid/end game
Refacto minimap/visibility, using the 4th high memory page, with 15% CPU on minimap drawing
Simple Data structure, refacto multiple "almost the same" parts
fix pathfinding issues
Right click on minimap to move units !!
Add the 3 base CPU strategy
Add building burning consume health and repair consuming wood
Arcane animation trick
#pico8 #gamedev

LeRenard boosted:
2025-03-27

Working on a #pico8 Turn Based Tactics engine. Mobile touch screen friendly. Ever so slightly inspired by the fantastic Shogun Showdown.

LeRenard boosted:
REdondALredondal
2025-01-26

The challenge is to choose 20 games that greatly influenced you.

One game per day, for 20 days. No explanations, no reviews, no particular order.











Day 1

BATTLE SQUADRON (AMIGA)

youtube.com/watch?v=fkXK9lgqDA
šŸ•¹ļø

LeRenard boosted:

Going to be travelling for a bit but hope to keep up development on my laptop. I have combo counters and screen bouncing in place. Should probably get around to enemy behavior next...

#pico8 #tmnt #beatemups

LeRenard boosted:
Michał Rostockivon_rostock@socel.net
2025-01-21

What does wind look like?
#genuary #genuary18
#pico8 #codeart #tweetcart #postcart #generative #sizecoding

function g(x,y,a,b,d,p,q)p=x+d*cos(a-b)q=y+d*sin(a-b)for i=-d,d,16do
line(x+i/24,y,p+i/32,q)if(rnd()<d/16)g(p,q,a+i/rnd{-1,1}*.004,b*(1.2+d/64),d*.7)end
m+=3poke4(m,$m%256+rnd(6)+2)?".",$m,m/3%99
end::_::m=0?"\^1\^c0"
srand()g(50,99,.2,sin(t()/2)*(1+sin(.1-t()/3)/2)/64,30)goto _

LeRenard boosted:
2025-01-07
Pixel art depiction of a creature pretending to be a treasure chest and peeking with one eye to the side
2024-12-12

@jfaulken @deepnight yup, now's back (was private)

2024-12-11

Heavily inspired by (ā¤ļø @deepnight ) here's my take on autotiling for You can apply a tileset to your map with just a bunch of rules, very handy for random/large maps of your next [github.com/theRenard/pico-8-au]

LeRenard boosted:
2024-11-27

oldie but goldie: Moo Deng (Part 1 and 2)

#MastoArt #FediArt #PixelArt #Art #Hippo #MooDeng #Redraw #OldieButGoldie

A Pixel Art Redraw, featuring Moo Deng, a baby pygmy hippopotamus, who has a shocked/startled expression and is screaming. She's just like me.Ditto, but in Real Life, with her being grabbed by a human. Eek!Another Pixel Art Redraw of Moo Deng, this time with her biting a human. She angy.Ditto, but in Real Life. It's important to note that Moo Deng is playing here and not actually biting a human leg. She still has Chaotic Energy though.
2024-11-25

@trezy.codes lovely! but the fellow deserves a shadow too

LeRenard boosted:
Ballarat Hackerspaceballarat@hackerspace.au
2024-11-23

@monsieurLeRenard We plan to run workshops for people to build their own in our Hackerspace so all the details will be available. All the work at the moment is happening in gitlab.com/ballarat-hackerspac

2024-11-22

@ballarat this is awesome! are you gonna share more details on the project ?

LeRenard boosted:
VEXED (commissions OPEN)VEXED@mastodon.art
2024-11-21

Collection of cold themed assets for the coming season.

ā˜ƒļøā„ļøšŸ”ļøšŸ§Š

Cheers!

#pixelart #ćƒ‰ćƒƒćƒˆēµµ #gamedev #indiedev

LeRenard boosted:
VEXED (commissions OPEN)VEXED@mastodon.art
2024-11-21

Demonic Dungeon's Magma Maze expansion also has obsidian rooms (and fire walls)! šŸ”„āš’ļø

ā¤ļøā€šŸ”„ā¤ļøā€šŸ”„More information below!ā¤ļøā€šŸ”„ā¤ļøā€šŸ”„

#pixelart #ćƒ‰ćƒƒćƒˆēµµ #gamedev #indiedev

LeRenard boosted:
2024-11-17

(@2DArray Ā· Sep 4, 2018)

cls()::_::srand()
q=t()/8
for i=0,1500 do
y=i/750-1
r=sqrt(1-y*y)
b=i*.618
a=b+q
x=cos(a)*r
z=sin(a)*r+2
c=9+rnd(1.3)
if(y>0)y=0 c=9
if(y==0 and (r>.9 or r<.3 or b%.1<.03))c=7
y-=.7
if(z<2 or y==-.7)circfill(44+(x-y)*40/z,44-((x+y)*40)/z,3/z,c)
end
flip()goto _

pico-8-edu.com/?c=AHB4YQEFAOQ3
#Pico8 #TweetCart

2024-11-16

@xtof Reading the blog right now, great job!

LeRenard boosted:
2024-11-16

@monsieurLeRenard @munificent @jamis

I used the very same algorithm for an Apple II game I started working on a few years ago. It is quite efficient with very limited resources šŸ™‚

xtof.info/random-level-generat

I read about it on @munificent website. Thanks to you, now I have his handle and can follow him on Mastodon šŸ™‚

2024-11-16

@Sqlgene haha love it! 😬

2024-11-16

I recently worked on a dungeon generator for pico-8 thanks to the work of @munificent and @jamis. It's not fast, it's not small, but it's mine :blobwizard: .

LeRenard boosted:
2024-11-16

Messing around a bit more with my textmode editor.

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