#gamedesign

Cartic Pcartic
2025-05-26

Business of games: 8 biggest funding rounds, partnerships, and trends from the last week

1. Voya Games raises $5m to build player-owned economies
2. Astar Network raises funding to take blockchain content to Japan..... (more)

businessofgames.icartic.com/p/

TheZeldaZone🏳️‍⚧️🎮🎀TheZeldaZone
2025-05-26

@PatrickoftheG

Oh btw, The Dark ages has a great set of accessibility features, including a whole menu tab for customizing difficulty.

Most features can be made easier OR harder, it's a great example of how accessibility options are good for everyone. Once you've made a feature to slow the game for people with reduced reflex or motion, it's easier to use that samefeature to make it FASTER for those who want it harder

Doom The Dark Age's difficulty menu, featuring about a dozen options from difficulty levels from parry window editing, damage to enemies/player multiplier, reducing game speed etc
TheZeldaZone🏳️‍⚧️🎮🎀TheZeldaZone
2025-05-26

I think the "Flame Belch" of Doom Eternal might be my least favorite bit of game design ever:

- Long running series insists on entirely out of nowhere mechanic
- It is, more or less, essential to intended/efficient play
- Deals NO damage
- Unsatisfying mechanics, visuals, audio
- A COOLDOWN?! IN DOOM!?! GO BACK TO MMOS, NERD!
- Dedicated button
- There are like 10 other dedicated button cooldowns btw
- Can be 'wasted' on wrong/weak enemy
- Even the name is GROSS

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