Time to spare, made alternate universe game engine logos!
Hobbiest gamedev by night 🌌🔨👷
Time to spare, made alternate universe game engine logos!
@bryce @yurisizov I finally gave up on windows when my install wouldnt allow me to make new folders in any way unless i manually copied an existing empty folder 😅 So yeah I feel that pain
@yurisizov I appreciate your perspective here, and yeah i can see that frustration, tech is hard no matter how you slice it 😅
@yurisizov Have you found it to be meaningfully better on Windows in comparison? I've essentially given up with helping friends and family with windows related issues.
@fell when it started affecting my employment, that's when i decided to go get diagnosed and medicated
Godot Interfaces >>>>>>>>>>>
@memoriesin8bit I can help, I use AI all the time :)
@turbohermit is it just me? I feel like margin's properties should be baked into most UI nodes. My UI element hierarchies are always a mess because i need margins between every other node, it feels so bad... That's my one real gripe with the UI system. I've even commented on github issues related to this but never goes anywhere.
Material Maker just got its 4000th star on Github. 🎉
Thanks everyone! 😊
@YoSoyFreeman I believe you! I honestly can't think of examples because it happens so often, but it's so hard for me to fathom how others don't understand the distinction between these two things!
@YoSoyFreeman Bruh i feel that so much.
Idk about you, but I also have problems with people thinking I'm complaining about something rather than talking about it as a critic.
@memoriesin8bit Oh true, the hard distinction is that in both cases most users will say "it's too bright", most of the time users dont really know how to express what's wrong with a game, making discerning the value of that feedback hard.
Here's a fantastic video on the subject:
https://youtu.be/gCjHipuMir8?si=0_BZttlDVk31pw32
Tim also has a few other videos on related subjects that are equally enlightening
@tipiak75 @memoriesin8bit In situations like this feedback can be really hard to discern the value of! I think for things like this that are art feel / vibe, a handfull of people saying something like this doesn't necessarily mean much, but >50% of the audience, then it's probably worth diving further into where the critique is coming from.
@yurisizov I'm not sure i agree? mostly cuz when I look at code from languages that have annotations its one of those tools that if devs can abuse it they will. (basically all java code ive ever seen is a nightmare for this fact among many, and most unity code as well)
@yurisizov Idk i personally find annotations like those in Java or C# to be a code smell. Those things tend to oftne but not always do stuff you don't intend.
Comparing that with golang where there isnt capabilities like that, you do have to write more boilerplate code but what youre tending to do is more explicit. I personally lean towards that option.
Interestingly, I added a simple inventory to my little NPCs and then gave them a lower priority goal of collecting a certain amount of food. With a very minimal amount of effort not only will NPCs stockpile some food in their inventory, but also now when they're hungry, they can eat the food in their inventory before going out to look for more.
It's really cool seeing behaviors like this emerging without having explicitly planned it myself! #goap #goapai #gamedev #Godot4
Somebody requested a video of repelling particles forming a mosaic, so here it is!