#Godot4

2026-03-09

Hello, everyone! In the previous tutorial, we programmed a 3D spatial shader, and this time we will stick to the same concept. In this video, I’ll demonstrate how to create a simple outline or glow effect for any 3D object in Godot 4. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=vKLDkwBPxzc

TruelyMostWantedtruelymostwanted
2026-03-08

Check out 4.7 Development Snapshot 1!

Great new features and gems hide inside the interactive changelog! From a new input type to a new type of Texture2D and more!

New video out
youtube.com/watch?v=I0Sl4NgvQSQ

Playing with output on multiple screens for a possible #Godot app, and realised that while a device might have multiple monitors attached, if they're set to be a 'mirror' of the main monitor, then you effectively only have 1 screen. But Godot doesn't realise this... So I found a way to check it:

#Godot4 #GDScript

GDScript that checks how many unique screens there are.
2026-03-06

RE: loops.video/v/eg9zcXRqew

I did redraw the background, added a cache system storing projectiles to prevent recreation. This can also store other entity types if needed.

Also I did draw some icons for the effects and some UI sprites. The whole implementation did take much longer than I expected ...

I still do focus on getting the "combat" right. Still not sure if this will be the next project I work on for a longer period or if it will be a playground.

#Godot #Godot4 #GameDev #GameUpdate #Prototype

2026-03-06

Another day, another update. Today I did add a status effect system allowing for burning and slowing down. Also sprites where added or changed.

#Godot #Godot4 #GameDev #NoSound

TruelyMostWantedtruelymostwanted
2026-03-06

Have you checked 4.7 - Development Snapshot 2 yet? While only a few highlights are presented, many nice small things are hidden inside the interactive changelog

Check it out
youtube.com/watch?v=hZGHPpmSCeI

2026-03-05

RE: loops.video/v/eeR-cmsDYw

I did some iterations, I improved the textures and added some short animations.

In the background I reworked most of the code, before I used "global systems" handling all the interactions but that did fall apart with around 2k of objects active. The new system does allow for around 12k objects to run without a frame drop. So this is quite an improvement.

#Godot #Godot4 #GameDev #Prototype

2026-03-05

I did iterate on the bacteria fighting game a little bit. Not much more to see but the technical base did change a lot improving performance.

#Godot #Godot4 #GameDev #2DGame #NoSound

2026-03-05

My board game's coming along! Haven't coded any win logic yet, so pieces just move around and try to capture each other for fun.

Captured pieces get sent back to their base and are locked (so need to roll a 6 to re-enter the game). Two of a player's pieces on the same tile create a blockage that other pieces cannot pass (or capture).

I have various ideas for different game modes: last man standing, capture the flag, jailbreak, etc. And various maps too.

#GameDev #Godot #Godot4

2026-03-04

I think I've spent a whole day or two on this ocean shader. Was it worth it? Unsure. But boy does it give off a cozy vibe ♥️

#gamedev #godot4 #rpg # rpggame #openworldadventure

2026-03-03

I did continue to work on my Godot Console Add-On. Fixing some smaller issues I encountered while using it for newer projects ...

Fixed issues where the plugin did throw errors after download. Also code improvements by making it strongly typed.

Should work with Godot 4.4 and above.

github.com/XanatosX/godot-game

godotengine.org/asset-library/

#Godot #Godot4 #Godot4_6 #GodotAddOn #OpenSource

2026-03-03

I tried actually working on a game in Godot (running in Wayland on Linux), and it was incredibly laggy. I'd click on something, and wait a full second before anything would change in the UI.

Then, I found this article, and switched Godot to single-window mode... and it fixed everything. gamefromscratch.com/fixing-god

How is this still a thing? This article is from June 2024, and I imagine this issue is even older...

#godot #godotengine #godot4

2026-03-03

It's been a while since I've posted an update from my game on here. So here's a clip of my new weapon slashes

#gamedev #rpg #godot #godot4

2026-03-02

RE: loops.video/v/eaWyttY6Sk

All the art is drawn real quick. The lightning is still lacking but I did try to use normal maps. Therefor no light was drawn on the sprites as they are getting rotated and that would look strange.

The whole project is using a ECS like structure to run the game. Performance wise it will drop fps rather quickly with around 2k of projectiles 😀

#Godot #Godot4 #GameDev #2DGame #Godot4

2026-03-02

Hello, everyone! Last time, we created a fairly interesting fire effect that works well in 2D games. This time, we’ll try transforming it into a 3D shader, put it on the surface of a cylinder, and observe the results. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=9m5XqT5m174

Silent Share v1.0.2 was just released:

github.com/NormPlum/SilentShar

It's an #Android #app that let's you share personal information with other people visually, so bystanders don't overhear (e.g. providing your phone number to lookup your account when making a purchase).

It's #FOSS and built with #Godot.

#Godot4 #AppDev #SilentShare #privacy

Main screen showing three fields of stored information about user Norm.View screen showing two fields of information in a large font.

I've been learning about #Godot's export templates and compiling them to be smaller in size. I finally have a working export process which disables most of Godot's functionality (since my #Android app is very basic).

The original (unoptimised) APK file was 26MB. The new optimised one is 9MB!

#GodotEngine #Godot4

2026-02-27

Another update for Samory, this time some minor bugs got solved. Also the whole setting menu was reworked to be less confusing.

I also did add a menu if you do start the game for the first time. It will allow you to select some basic settings before starting. If you played the game before the menu will no appear.

xanatos.itch.io/samory
aur.archlinux.org/packages/sam
github.com/D-Generation-S/Samo

Edit: links where missing, sorry

#Samory #GameDev #Godot #Godot4 #OpenSource

unfa🇺🇦unfa
2026-02-26

Be ready to work creatively whenever and wherever inspiration strikes.

Working on @liblast entity system during a commute.

2026-02-24

If I add the `await` keyword to a function (in order to wait for a tween to finish), I then need to also add the `await` keyword to anywhere that function is called, right?

If so, do I then need to add the `await` keyword to anywhere _those_ functions are called as well? How far up the function tree does this go?

#Godot #GDScript #Godot4 #GameDev #Programming

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