@kevin well, we ended up in 318 instead
Unbearably fun game development
A 2D sprite-based game engine in Python
Maintained by @pathunstrom and @astraluma
@kevin well, we ended up in 318 instead
@kevin that implies either of the maintainers make it through the hallway track to the room
@QuietMisdreavus @vyr @akjcv 🤔🤔🤔
We'll have to do this if we ever migrate from GitHub to self-hosted.
#PyConUS Sprints for Tuesday:
Room 308: #RouteE
Route 309: #GnuMailman
Room 310/311: #PiecesOS (#GenAI, #LLM tool), Strawberry GraphQL
Room 315: #PyPA Packaging, Cloud Custodian
Room 316: @beeware, #PyScript, #PalletsProject
Room 317: aio-libs, @ppb, @takahe, @micropython, @circuitpython, Robots
Room 318: Accelerated Python on GPU, Mesa (agent-based modeling + GIS)
Room 319: #GDSFactory
Room 320: #Python Core
Room 321: @pydantic, #LogFire, #PyO3
Good morning #PyConUS!
YESTERDAY was the @ppb sprint, which we had a delightful group for! Thank you everyone that came.
TODAY I'm working on @takahe and gonna try to catch up on the last six months of backlog! 😱 My apologies to all the contributors that have been waiting a long time for your reviews.
Ok, the BYOC is a lie. There's venue coffee.
Until it runs out.
Good morning #PyConUS! It's 8:30am the Monday after, but we're still ready to do some code reviews today.
Come join us at sprints in room 317, BYOC (Bring Your Own Coffee).
@beeware friends!
I joined the PursuedPyBear @ppb sprint table, and fixed an issue where rectangles were rendering as squares! 😵💫 https://github.com/ppb/pursuedpybear/pull/700 #Python #PursuedPyBear #PyCascades
And if you're curious about what happened at 2.anything, bother the developers to write the version scheme document.
THE BEAR AWAKENS!
After a mumble year hiatus, there is a new release: 3.2.0!
https://github.com/ppb/pursuedpybear/releases/tag/v3.2.0
The big highlight is some bug fixes around calling SDL, so we're compatible with newer versions.
Download it from PyPI, or find out more at https://ppb.dev/
Hello, Indiepocalypse! #introduction
We are a python game engine, focused on education and ease of use. Have some sample code:
```
import ppb
class Player(ppb.Sprite):
image = ppb.Image('player.png')
def on_mouse_motion(self, event, signal):
self.position = event.position
def setup(scene):
scene.add(Player())
ppb.run(setup)
```
PPB is an Open Source, 2D, sprite-based game engine for Python. You can find the code on GitHub and PyPI and talk to us on Discord.
The maintainers are @pathunstrom and @astraluma
Our mascot is Binny the Binary Bear and we have more information about them on our website https://ppb.dev/binny.html