Rebane

🇪🇪🏳️‍⚧️ | Archivist | 8 CVEs in Chrome | MapartCraft | Horse | rebane2001#3716 | Lyra 🦊

spotted in old town

chrome and firefox now have parity on how css resize works when transformed - this means the css clicker winamp window works as intended in both browsers ^_^

(this kills css-only joystick controls for chrome though, so developing 3d css-only games is a bit harder now)

this is the first time i've got a google search takedown for my archive's site - turns out one of the archived comments in my yt archive has someone linking to nhentai and wanimagazine just blindly takes down all the webpages doing that?

honestly i think the right way to implement the liquid glass effect is to do an SDF-based uv remap in a fragment shader

it's trivial to implement, gets really nice results for any shape, and has minimal performance impact (way cheaper than a simple blur i think)

so funny when people take my code, add a few changes, and then release it stating that its merely "inspired by" me

bad apple

mac os touhou

holy shit we found the skype bench!!

interactive codepen demo (with settings): codepen.io/rebane2001/details/

added controls to the thing ^_^

😭😭

80lv news article snippet:
...transparency isn't enough. CSS Developer Lyra Rebane came impressively close to replicating the look, likely using subtle chromatic aberration effects. Even more impressive, she pulled it off in under an hour: Samsung and others have nothing on her. Rebane also shared...

uh

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source code: gist.github.com/rebane2001/8ba
(very messy, i don't recommend using it, just putting it out there in case anyone is curious how it works)

it's a bit more fun if there's colors and stuff on the screen

tried to recreate the effect in just css/svg (far from perfect but pretty nice for a first try i think)

looks a bit cleaner with proper gamma

a bit of iridescence for fun

wanted to try something...

what do i even do at this point ...

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