Juan Linietsky

Co-created Godot Engine with Ariel Manzur, and later with an awesome community. Currently tech lead (or more like advisor).

I specialize in all things game engines (rendering, physics, audio, scripting, networking, file formats, etc).

2024-10-03

@s_hulard Should be!

2024-10-03

Even getting people to agree in a FOSS project is incredibly hard, because most contribute their own time. Learning to build consensus is a very hard to acquire skill, otherwise in a week everyone would be arguing and go do their own project or engine the way they think its better.

Likewise is learning how to make sure that, with external contributors, code quality can remain top notch is another hard to acquire skill.

I don't know, maybe it took us a lot to learn these cause we are stupid 😅

2024-10-03

Getting #GodotEngine oiled up to the state it is now, where development speed is so incredibly fast and there is such good harmony with foundation, contributions and community took many many, _many_ years of refining processes for development, contribution, release management, moderation, etc.

I will do a talk about it at GodotCon in a week explaining parts of this process!

Pressing the fork button takes a second. Learning to do what we do takes a tiny bit more 😞.

2024-10-03

@coaguco @db0 Lets see what happens..

2024-10-03

@nico being right about hating minorities I guess

2024-10-03

@db0 Looks like Valve folks say their platform is so advanced that this fixes itself automatically overtime. Looking forward to it.

2024-10-03

@aras Same

2024-10-03

@pux0r3 I think you are right, but in large its likely because of the very young audience. A lot of these people and influencers were clearly aiming for <25.

2024-10-03

@supernovafiles I noticed engagement in gamedev has consistently been going down on the platform, so most probably.

2024-10-03

@aras I will always prefer the extremes on this side to be honest 😅

2024-10-03

@aras Surprisingly, this is an entirely Twitter thing. There was no any real spilling anywhere else and the rest of the communities continued as if nothing.

Anyone I know not on Twitter has not even heard of it.

It seems most of the games/tech industry people moved here, and a lot of gamedevs moved to bluesky.

2024-10-03

Will chill from Twitter/X until after the US elections. Almost all the hate Godot got over the weekend was pretty much people who had not a clue what a game engine is, what Godot is, or what a FOSS / community made project is. Most of the ones who did were the usual haters.

Checking profile of haters, majority pro-trump people with weird religious symbology, or people with avatars/obsession for anime little girls.

Sometimes I feel I am too innocent for this world.

2024-06-28

@bnut CSG is still meh to me. You can put things together quick but it still looks like CSG, you have very little surface control.

2024-06-28

1. Lego style voxel editing (@kenney 's KenShape is a great idea I think, could be developed much further).
2. Voxel editing with regularization (basically edit voxel but smooth it out). Some interesting papers on this, but nobody did anything for production.
3. Poly modeling with octree texture painting (then baking), since lets be honest, UV/tex painting is the hardest part.

What do you think?

2024-06-28

I still feel a bit frustrated that, for making 3D games, there is still not something as simple as 2D pixel art to make artwork. So far basically you have:

1. Poly modelling (hard and laborious)
2. Sculpting (hard, not directly viable for games)
3. Voxel art (easy, but looks very meh)
4. CSG style tools (easy but tends to look like ass)

But little progress happened in these areas. I have some ideas though of what may work! (continued)

2024-06-22

@emi_cpl I lost mine, I thought my brother had it, but he thought I did (and I don't). Too bad I guess.

2024-06-21

Who is the cutest little plushie? Order yours before they run out!

makeship.com/products/godot-ro

2024-06-19

Want to apply for the best job in the world? It's now your chance! Godot needs YOU!

godot.foundation/jobs/senior-g

Please Repost!

2024-06-14

@capital It feels waaaaaaaaaaaaaaaaaaaaay too overengineered to me.

2024-06-14

@davesmith00000 Thanks! I've saw a couple of projects like this, but they feel the level of complexity is huge in order to achieve this, so I am a bit more interested in more practical solutions.

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