in 24 hours we've blown past 250 reviews for kitsune tails, what an amazing result! please do keep 'em coming though, we're aiming for overwhelmingly positive at 500, and then, the world!! >:3
in 24 hours we've blown past 250 reviews for kitsune tails, what an amazing result! please do keep 'em coming though, we're aiming for overwhelmingly positive at 500, and then, the world!! >:3
@eniko Honestly, zero. Only way I see this going is that people are going to say "Yeah a lot of people get it, but it's not that bad", which will, in 5 years time, eventually turn into "Well yeah it turns out it was bad, but everything's always clear in hindsight"
@bed @stupidhoroscope Yay, glad you’re liking it! 😄
And go down the hole you blew up on the building near the pool
what apple could do to win back my support as a game developer has absolutely nothing to do with the strength of their GPUs and everything to do with notarization and deprecating shit i need as a developer like OpenGL for no reason
@djlink Spoilers for the popular game of 'Where's my triangle'
@djlink Ugh, all you jerks are gonna make me learn Vulkan, aren't you
@jonny But yeah, you need to have the skill to identify the potential issues, which makes it a horrible, HORRIBLE tool for people who are just learning.
We need to teach people it's a last-ditch resort, not a first point of call.
@jonny I've used LLM a handful of times when I've been absolutely, positively stuck on an issue, and it's helped a bit. But the thing is, you *have* to go in knowing there's a very, very high chance it's going to be either slightly or completely wrong. Therefore you should only use it to help reframe the issue in your mind, even if once in a while it does happen across a reasonably correct answer.
It's basically akin rubberducking with an overly confident friend.
@eniko @MrTylerCrook *happy NYEEEEEH sounds*
@JoshJers @eniko Oh it’s not 3 bits + transparency, it’s 3 *colors* plus transparent! So 2 bit color.
@alfredbaudisch Aaaargh, worst! And yeah, they just get so pollutey, it’s horrible!
But yeah, I definitely took the hard route early for the easier path later 😅
@alfredbaudisch Yeah, I got burned *big time* in previous projects where dependencies would go out of date, have unfixable bugs, or just fail to work on newer versions of Windows.
I might've gone a little overboard, but hey at least I know everything that's going on now! 😄
@alfredbaudisch Although lemme tell ya, it’s super possible to get stuck! I was just super careful with how I laid out the level and added invisible colliders around all the problem spots so it’s *mostly* not visible, hahah
@alfredbaudisch Ah so, it’s all custom! I’m barely using any libraries in the engine at all, and those that I am using are small, single header affairs for stuff like loading certain filetypes, or the low-level audio system.
The physics works by doing swept AABB casts for basically everything, and the environment is stored as a BVH of triangles. I had to invent my own swept AABB -> Arbitrary triangle algorithm, and ended up with something that’s actually surprisingly fast and accurate!
@alfredbaudisch lol, thanks you so much, so glad you've been enjoying it! 😄
@pagb666 Thanks so much for playing it! 😄