@dave I have somehow ended up with: Up is Up feels right for camera controls, but invert Y feels right for flight/space sims (pull up, push down).
Game programmer/designer. Currently working with Spry Fox.
@dave I have somehow ended up with: Up is Up feels right for camera controls, but invert Y feels right for flight/space sims (pull up, push down).
@dave I think it's fine to just jump in, it introduces itself well.
It's widely considered to lose it's way at points in the long 2nd season, and that criticism is both a bit fair and a bit overstated.
@Nifflas I think my lean would be like 3[1] because the array-like indexing would queue me to ‘see’ it right way. I doubt there is a perfect solution, and what I’d actually likely do is just ‘correct’ the numbers to 2/3 in the UI (though I understand why it’s desirable to avoid)
@mcc hate that feeling when you’ve put it all together and it seems ok, but then you find an extra control rod
@Nifflas flying sharks are scary conceptually, but at least they have to get back in the water to breathe! Much less scary than the alternatives.
@terry I have Ubuntu on my old MacBook Air, and Manjaro on a Beelink as a kind of home server thing.. but I don’t have any particular compelling reason to choose one over the other (or over anything else)
@terry I don’t have any particular resources to hand, but I would like to provide some mild encouragement.. it’s worked well enough for me! Another option if performance isn’t critical, is emulating a Linux machine instead, it tends to emulate pretty well
@Nifflas I’m a fan of 3 point bezier curve for this, so, given a src colour A, a destination colour C, and a ‘control’ colour B, you do:
AB = lerp(A, B, t)
BC = lerp(B, C, t)
OUT = lerp(AB, BC, t)
Works fine in rgb colour space. Having a 3rd colour input gives more creative expression.
@Bobbins similarly fails to manage “okay, this isn’t very popular in general, but it does seem _exactly_ your vibe” or understand that you might be into something for any reason more subtle than “it’s vaguely in this genre”.. very underwhelming at best
@doougle I’m also still very much not very far into playing around with the new version, but it seems good!
@draknek hey! yeah! would still be good to catch up, even if nothing else comes from it!
I have some availability, so I'm looking for projects that could use an experienced games programmer. I particularly like areas where disciplines meet, e.g. gameplay programming, technical art/shaders, prototyping, and tool development.
Want a prototype of something tricky? Need a hand reaching the finish line? Looking for a core team member to set out on something big? I'm interested!
My CV: https://jonathanwhiting.com/cv/
If you're not looking, but know someone who is, please pass my details on :)
Hi! I've been lurking here for ages, but should probably write a short #introduction post!
I'm Jonathan Whiting (he/him), a Dublin based freelance game developer. You can
see things I've worked on here https://jonathanwhiting.com/
I love #running and #climbing (even though I'm not that great at either of them!)
@mcc this is a good take
@futurebird I one of those zealots that likes 𝜏 (so, 2𝜋) a lot more than 𝜋
@wjt and somehow next year, the short-lived (it kills someone) streaming video based driver-less car service YouTube Drives!
@wjt maybe they just mean these are all services that they will be discontinuing soon xD
@mcc this is a good joke