@gruber @timlozier Who is it?
Playing around with RealityKit on iOS
@gruber @timlozier Who is it?
๐ Back in action after a brief hiatus! ๐ช Time to dive back into the cube maze and make those player animations shine. The countdown to testing beginsโcan't wait to share this maze magic with you all before WWDC! #iosdev
I spent the month of April mostly working on getting the navigation through the maze working properly. Which as you can see that was a rousing success!
I'll be spending the month of May working on making the maze one large mesh, texturing, lighting, etc. #iosdev
What is this?!
RealityKit arview.hitTest doesn't seem to work well from a distance...about to test out rayCasting to see if that works any better...
Stay Tuned! #gamedev
Been spending time this month working on motion, light, shadows and reflections.
I know Reality Composer is a thing, but I think I am going to have to write something that allows me to tweak the settings on all of these entities to my liking because this menu up top is just not going to cut it.
๐ Pro Tip for RealityKit: Harness the power of Sliders to control lighting dynamics in your scene! ๐จโจ Adjusting the angle of a directional light in real-time gives invaluable insights into its behavior. Dive deeper into your scene's ambiance with this interactive approach! ๐ก #GameDev
@ryanslikesocool You seem like a cool pigeon