Nick

Playing around with RealityKit on iOS

Nickxadeu
2025-06-11

@gruber @timlozier Who is it?

Nickxadeu
2024-11-07

@gruber can we at least get a holiday party out of this?

Nickxadeu
2024-05-13

๐Ÿš€ Back in action after a brief hiatus! ๐Ÿ’ช Time to dive back into the cube maze and make those player animations shine. The countdown to testing beginsโ€”can't wait to share this maze magic with you all before WWDC!

Nickxadeu
2024-05-03

๐ŸŒŸ Witness the birth of a new feature!
๐Ÿ’ก Each new feature for the maze game starts out in a project like this one. It starts out as a clean slate where it's just me and the new framework I'm learning.๐ŸŽฎโœจ

In this case, RealityKit animations:

Nickxadeu
2024-05-02

๐Ÿš€ Embarking on the next level of my maze game journey! ๐ŸŽฎ

Right now when I click a junction the player just warps to the next location which can be jarring. Going to start working toward smooth, animated player movement through my RealityKit maze.

Nickxadeu
2024-05-01

I spent the month of April mostly working on getting the navigation through the maze working properly. Which as you can see that was a rousing success!

I'll be spending the month of May working on making the maze one large mesh, texturing, lighting, etc.

Nickxadeu
2024-05-01

Spent the last couple of weeks working on converting the pathfinding algorithm from pymaze over to my RealityKit maze. I can see my vision really starting to come together.

Nickxadeu
2024-04-24

Ohhh ho ho ho .... what's this!?

You may not be able to tell immediately, but my junction logic is working now in my RealityKit maze!

The shiny green dots are the junctions.

Nickxadeu
2024-04-23

@mrknoot thank you!

Nickxadeu
2024-04-22

Major Progress today!

Got the pathfinding wrapping around the cube during my lunch break today!

Nickxadeu
2024-04-22

Another breakthrough!!!

Pathfinding now works in the maze. I am able to tap to change the starting point of the maze and the path to maze lights up without fail every time!

Nickxadeu
2024-04-22

This is getting exciting!

My maze can handle taps allowing me to change the starting point of the maze to test my pathfinding algorithm!

Nickxadeu
2024-04-19

Ahah!!!

It looks like the hitTest can reach anything past 100 "distance". That's really interesting and something that I'll have to keep in mind while working on the maze.

Nickxadeu
2024-04-19

What is this?!

RealityKit arview.hitTest doesn't seem to work well from a distance...about to test out rayCasting to see if that works any better...

Stay Tuned!

Nickxadeu
2024-04-17

Working on porting the pathfinding for the maze game tonight. Fun!

Nickxadeu
2024-04-10

Spending time thinking about how to start tackling drawing a path through a maze wrapped around a cube in RealityKit. I need to go back to PyMaze where I am drawing the path through my 2D maze and port that logic over. This is what I've got so far...

Nickxadeu
2024-04-05

๐Ÿ—“๏ธSuddenly realizing it's April and my goals for this month don't line up with where I want my game to be by the time rolls around in June...which is somehow only 3 months away ๐Ÿ˜ฎ!?

Spending time revisiting goals today and getting the game into a playable state!

Nickxadeu
2024-04-04

Been spending time this month working on motion, light, shadows and reflections.
I know Reality Composer is a thing, but I think I am going to have to write something that allows me to tweak the settings on all of these entities to my liking because this menu up top is just not going to cut it.

Nickxadeu
2024-04-03

๐ŸŒŸ Pro Tip for RealityKit: Harness the power of Sliders to control lighting dynamics in your scene! ๐ŸŽจโœจ Adjusting the angle of a directional light in real-time gives invaluable insights into its behavior. Dive deeper into your scene's ambiance with this interactive approach! ๐Ÿ’ก

Nickxadeu
2024-04-01

@ryanslikesocool You seem like a cool pigeon

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst