I made a new GameMaker thing! This one's a re-creation of Misu's yesteryear scripts for peeking pixel information in surfaces using buffers.
This gets much quicker than `surface_getpixel` if you need to check on more than just a few pixels.
I write code for videogames!
Current work: Samurai Gunn 2, Rivals of Aether, Nuclear Throne
Past: Nidhogg, Forager, and more (see Works)
I also do written tutorials, game assets, tools, mods, doodles...
I made a new GameMaker thing! This one's a re-creation of Misu's yesteryear scripts for peeking pixel information in surfaces using buffers.
This gets much quicker than `surface_getpixel` if you need to check on more than just a few pixels.
https://thirty-five.com/overengineered-anchoring
This is deranged in the best way
A new GMEdit beta is out! You can now copy code editors into separate windows, do `globalvar name = value`, change room order in GMEdit, and a whole lot more
https://yellowafterlife.itch.io/gmedit/devlog/912344/beta-copy-into-new-window-and-other-novelties
Pixel Font Converter by @yellowafterlife is a great tool if you have a pixel font image and you want to make a TrueType font (TTF) out of it! Handy for web pages, OBS stream layouts, etc. Note the “web version” link—you can try it without downloading. https://yellowafterlife.itch.io/pixelfont
I released a new GMLive update! This has some tweaks for GM2024.11 and general fixes
https://yellowafterlife.itch.io/gamemaker-live/devlog/906782/1078-gm202411-tweaks-and-fixes
@jonikorpi oh, I remember this mod! It was extreme on high FOVs, but something like 150deg still looked pretty reasonable, unlike the regular projection matrix.
Interesting and useful regardless of platform.
"GameMaker: Custom pseudorandom number generators!"
https://yal.cc/gamemaker-custom-prngs/
Did you know? I once made a userstyle for itchio that re-arranges the dashboard into a grid layout! Nice if you have a lot of projects or prefer larger icons in general.
It's now up on USW too:
https://userstyles.world/style/20785/dashboard-grid-for-itch-io
AAAAAH there's a Pixel Font Converter update! With new kerning rules and settings!
https://yellowafterlife.itch.io/pixelfont/devlog/883333/new-settings-rules-and-more
Thanks @yellowafterlife ✨
I wrote a new blog post! This one's about placing things in a (pointy) spiral pattern on a grid.
I wrote a new tutorial! This one's about radial health/progress bars in GameMaker.
Folks who run their own site/blog, did you know that you can add alt text to the images that show up on social media when your articles are shared?
og:image:alt
twitter:image:alt
I released a new GameMaker extension! It replaces the textures in web builds by "fallbacks" (empty, silhouettes, or just lossy) and then you can load the "real" textures when you need them. This can speed up the initial loading time by a lot!
I re-created Anokorok's 2010 GameMaker extension that lets you play pxtone (Cave Story / pt collage) tunes! It now works in GameMaker: Studio and on modern systems in general.
I wrote a new blog post! This one's about making debugging tools for random generation in GameMaker
https://yal.cc/gamemaker-random-log/
I kinda want to get back to making some more stuff with these assets (with some improvements, of course).
Maybe next week, if I get a moment before Thanksgiving. 😏
I updated my localization system for GameMaker!
The helper tool (that generates files to be translated from your project files) now accepts both folders and YYZ/ZIP files, and I also fixed a bug with $"template strings".
I wrote a new blog post! It's about how to call a function from a parent constructor in a same-named function in a child constructor and how `static` works in GameMaker Language in general. Also has some dogs in it.
I released a new #GameMaker tool! This one lets you resize rooms in all directions (and not just towards bottom/right like the built-in room editor currently does)
I wrote a new mini-post! It's about pretty-printing Bytes buffers in #haxe