The #OneRing from #TheLordOfTheRings in #Blender. This actually took quite a lot of effort to get looking good. I tried a handful of different approaches, from boolean modifiers to normal maps, to actually sculpting the letters in (which did not go well).
Normal maps didn't get the look of depth I wanted. I wouldn't mind something like parallax maps, but that's not an easy thing to achieve in Blender. In order to get the displacement good enough, I had to crank subdivisions way up. This is 16.7 million triangles. I tried some approaches with some selective subdivision, but I couldn't get the seam between the high and low resolution looking just the way I wanted it to. My video card doesn't have nearly enough memory for this, so I had to do it on the CPU. This took about 2 hours to render. I added a simple glare via the compositor. I ran a 2.5 minute one first with denoising, and I have to say, not a lot of difference between the short and long version. Blender's denoiser is pretty good.
#Blender3D #3DArt #Render #Art #Cycles