#ALinkBetweenWorldsQuote

2026-02-15

Nagamatsu on playing the flute for the milk bar in A Link Between Worlds, 2014.

Source: Official Nintendo Magazine

#Zelda
#ALinkBetweenWorldsQuote
#NagamatsuQuote, #MinegishiQuote

hyruleinterviews.com/8efa170ea

PEOPLE:
- Ryo Nagamatsu, age 31. Composer for A Link Between Worlds.
- Tōru Minegishi, age 38. Composer for Majora’s Mask, The Wind Waker, Twilight Princess, & more.

QUOTE: 
Q: The Milk Bar Folk Duo acoustic tunes [in A Link Between Worlds] are amazing. Can you tell us if these are actual live recordings and, if they are, who performed them?

Nagamatsu: I performed the flute music live myself, using a recorder. Most of the string music was done using a synthesiser set to a lute. However, Toru Minegishi, who also works in the Sound Group, recorded a live guitar performance for the song, Ballad Of The Goddess, that you can hear when you fully complete the Hero Mode.
2026-02-08

Aonuma on players getting bored of traditional Zelda, 2013.

Source: MacDonald, IGN

#Zelda
#ALinkBetweenWorldsQuote
#AonumaQuote

hyruleinterviews.com/2fe41fe96

PEOPLE:
- Eiji Aonuma, age 50. Producer of Skyward Sword and A Link Between Worlds.

QUOTE: 
Aonuma: When we created Skyward Sword, by checking the internet and seeing comments people made about it, it came to mind that maybe the users have started to get bored with Zelda, the traditional Zelda. 

So we’d like to try and change that up. We thought then that it would be more important to implement a kind of hand-holding system, where users would always know what they were supposed to do. But maybe it’s different—perhaps it’s also fun to just get lost in the game and try to figure out what to do by themselves… I’m really happy that I’ve managed to release [A Link Between Worlds] with new features and a uniqueness to it.
2025-10-07

#Linktober 7: Undead

Aonuma on never getting a break and his family's feelings about it, 2013.

Source: USgamer

#Zelda
#TheWindWakerHDQuote, #ALinkBetweenWorldsQuote
#AonumaQuote

notion.so/bd8ea2c85ef24b23b8a2

PEOPLE:
- Eiji Aonuma, age 50. Franchise Producer for the Zelda series.

QUOTE: 
Aonuma: Even when I get home, I'm getting home late. I want some vacation. I want some time off.

Q: How much longer do you have … before you get that time off?

A: What we're looking at, really, is a sort of trend. I finish one project and the next one is just overlapping. My family is not happy.

Q: But they do like Zelda games, right?

A: My son absolutely does like Zelda, and my wife has started playing Zelda as well. So that's great. They understand that I'm making these games, but… They're my family, and the fact that we're not taking vacations together, not going anywhere, it's not making them happy. We're trying to find a balance. It's tough.
2025-04-23

Shikata on over-estimating dungeon choice in his memories of A Link to the Past, 2013.

Source: Iwata Asks

#Zelda
#ALinkBetweenWorldsQuote
#ShikataQuote

notion.so/21da00adcfff4ce4b22b

PEOPLE:
- Hiromasa Shikata. A Link Between Worlds Director.

QUOTE: 
Shikata: Every time we make a new Zelda game, we always look for a different approach, and looked for a long time. When it was time to make this game, I had the vague idea that in A Link to the Past, you could clear multiple dungeons in parallel. But when I played the game again, that wasn't very true.

So I thought it would be good to do that for [A Link Between Worlds] and we made it so that when it comes to the seven dungeons in the latter half, you can go to any of them as you like.
2025-02-27

Aonuma on his typical day as the Zelda producer in 2010, 2010.

Source: Official Nintendo Magazine

#Zelda
#SkywardSwordQuote, #ALinkBetweenWorldsQuote
#AonumaQuote, #FujibayashiQuote, #ShikataQuote

notion.so/ac79957b819046ccbe8a

PEOPLE:
- Eiji Aonuma, age 46. Producer of Skyward Sword & A Link Between Worlds.
- Hidemaro Fujibayashi, age 37. Director of Skyward Sword.
- Hiromasa Shikata. Director of A Link Between Worlds.

QUOTE: 
"Aonuma: As soon as I come to my office I start checking my emails from the Japanese companies as well as from NCL and overseas companies. 

Then I start chatting with the directors on my right and left hand - my desk is situated between the DS director [Shikata] and the Wii director [Fujibayashi]. I start talking with them about the progress made in the last day and then we decide a priority order of what we as a team need to do in the next 24 hours or so. If there are any versions of the software ready by the morning I start checking those."

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