#BeetPx

2024-08-23

• Infernal Fury •

beetrootpaul.itch.io/infernal-

A simple action game which I made in my #BeetPx game engine for #LOWREZJAM 2024, in the #compliment6 color palette, in 64x64 resolution.

The game mechanics are inspired by the airborne combat of #ScourgeBringer game.

2023-12-28

One more though: honestly, I would feel most comfortable in my own #BeetPx low-res game framework 😄 But there would be no learning in using something I created + I wanted to try big game engines commonly used in the industry.

Just in case 🙃👉 github.com/beetrootpaul/beetpx

2023-09-08

• Avoid Your Past •

A tiny #game I made for #MiniJam 111 last year. First created in #PICO8, now rewritten in my own #BeetPx

You can play it on beetrootpaul.itch.io/avoid-you (should work on a mobile browser as well).

A screenshot from Avoid You Paste game: an initial state where arrows are shown to incentivize player to start their movementA screenshot from Avoid You Paste game: a pink "invulnerable" mode where memories (enemies) are not shown and therefore cannot harm youA screenshot from Avoid You Paste game: a regular mode in which player is followed by memories (enemies) of their past coin picks
2023-08-08

It's closer and closer to a decent shape 😄 #BeetPx, my mini framework for low-res browser games, in #TypeScript. I am close to full port of my 2nd #PICO8 game to it. I hope for the API to stabilize after porting the 3rd one. BTW added a simple example in the framework's repo.

a screenshot of my IDE with a code of the simple usage example, accompanied by a screenshot of that example being run in a browser

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst