Triggering “Data Over Flow” in Mario Paint
A while back I linked to a video showing the obscure "Data Over Flow" error in Mario Paint. Here's the post, and here's the video (1 minute):
https://www.youtube.com/watch?v=4VTzH6phgPw
It occurs because Mario Paint's SRAM is only 32K in size, which isn't large enough to store every possible creation. The ca
https://setsideb.com/triggering-data-over-flow-in-mario-paint/
#retro #art #DataOverFlow #error #mariopaint #retro #snes #video