#FSharp

Тэ дрэвэт утвикλэрэнTeaDrivenDev@metalhead.club
2026-02-06

Relearning F#, Avalonia, and ReactiveElmish all at the same time. Coming from WPF, it still seems rather miraculous how well @avaloniaui plays with F# rather than making you jump through stupid hoops for the simplest things. Even tiny things like being able to reference discriminated union values directly in XAML without needing a proxy enum remove so much friction.

#fsharp #avalonia

Urs EnzlerUrsEnzler
2026-02-03

An ode to "slowly" handcrafted code
planetgeek.ch/2026/02/02/an-od

When I open my social media feeds, it is obvious: the age of writing code with our fingers is ending. LLMs and agents can write code much faster.

But was it ever about the speed of source code creation? Was writing code only translating requirements into something the computer can understand?

I think not.

Roman Provazníkdzoukr.cz@bsky.brid.gy
2026-02-02

I did a new thing with #fsharp on backend and pinch🤏 of #typescript on frontend. It's called Triple19, running on www.triple19.com and it's all about my new-ish hobby - Darts. It's quite complex and I'll do tech talk about it one day, but now if you would give it a shot, would ya? #darts

Triple19 — AI-Powered Darts Pl...

Houston Haynesh3techdev
2026-02-02

Aside work on the Firefly compiler, we're also building a cloud edge platform. That process, starting as back plane machinery for package management, emerged with "shared edges" until we found that re-imagining it as part of the Fidelity Framework itself was warranted. speakez.tech/blog/intelligent-

//devdigestdevdigest
2026-02-02

⚡️ F# gets a power boost with Lattice

🏷️

devdigest.today/goto/5304

Dr. Friedrich von Neverfornever@dotnet.social
2026-02-01

Just published a small write-up on the way of user configuration I prefer to use for the tools I write nowadays: fornever.me/en/posts/2026-02-0

TL;DR: instead of publishing the tool as a dotnet-tool or executables for all the platforms I support, I prefer to release a bunch of NuGet packages, and expose an entry point which is then called from a user `.fsx` script. Thus the user provides typed configuration in F# and runs the script; `dotnet fsi` does the rest.

#dotnet #fsharp

2026-02-01

@RMKrug @geospacedman it has become my goto library for doing data file ingestion in #fsharp. I extended a small wrapper I wrote for different databases and can now just go from sql query to in memory data structure with results formatted filtereded etc. it’s beautiful / clean and oh also does parquet : s3 buckets etc.

github.com/daz10000/fss

Ricardo Tavarest_var_s@phpc.social
2026-01-29

Functions are good at every level of how you adopt them and I'm not sure if there's such a clear winner in all of #programming

#javascript #elixir #clojure #fsharp #rust

2026-01-25

Mibo 1.5.0 is out with an enhanced 2d rendered that allows you to add lights and shadows to your 2D games!

Release notes:
github.com/AngelMunoz/Mibo/rel

Sample Code:
github.com/AngelMunoz/Mibo/tre

#dotnet #fsharp #monogame #gamedev

2026-01-25

Finally taking shape, the enhanced 2D (enhance not rewrite like the 3d version) rendering impl for Mibo now (finally) supports lights and shadows
No PR yet but hopefully soon, I want to finish this already 😅 working in framework stuff is not as fun as working in the games themselves

Sprites used here are from @kenney
Once I get to write the game my other son wants, I'll give it more love. for the moment this is just a dogfood sample!

github.com/AngelMunoz/Mibo

#dotnet #fsharp

//devdigestdevdigest
2026-01-24

⚡️ F# community gears up for 2026 (un)conference

🏷️

devdigest.today/goto/5287

thinkbeforecodingthinkb4coding
2026-01-21

@nealwebb it seems very good !
Have you seen if they have a component named fargo ? This is written in one of the hexagones, and this is the name of my command line parsing library...

Neal Webbnealwebb
2026-01-21
2026-01-21

Blogged: brandewinder.com/2026/01/21/ma

Where I wonder about how much of a burden management is, and build a simple model to evaluate it.
#fsharp

2026-01-20

I think this is a better showcase for Mibo's new 3D rendering pipeline 😆

managed to run it on android, there's some FPS drops I need to check why overall I did not expect it to look quite similar, as usual mobile is another beast

No optimizations yet or anything this is mainly the game I'm writing for my son
github.com/AngelMunoz/FsBump

#dotnet #monogame #fsharp #mibo #gamedev

2026-01-19

Mibo now has a better 3D renderer for (hopefully) 90% use cases you may run into when starting your dev journey in F#
From billboard, multiple lights/shadows, Quadbatch, and effects (bloom, post processing, etc)

Docs here:
angelmunoz.github.io/Mibo/rend

Code and samples here:
github.com/AngelMunoz/Mibo

#monogame #fsharp #dotnet #gamedev

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