#GameLoop

2025-05-31

libGLES_V2_translator_v3.dll – How I Can Fix This Error

Struggling with the frustrating libGLES_V2_translator_v3.dll error while playing on GameLoop or Call of Duty Mobile? 😫

izoate.com/blog/how-to-fix-lib

Marco Lizza :mastodon:mode13h@mastodon.gamedev.place
2024-02-18

I'm dumb to the point that *only now* I had an epiphany on how to have constant (capped) FPS on a game-loop even if `nanosleep()` (or any other similar function) can't guaranteed exact timing.

:>

#gamedev #indiedev #gameloop

Esther Alteresther_alter
2023-08-07

It's very disappointing to see that has an "inclusivity" pass but no information about what, if any, precautions are being taken. (If there are covid precautions that I didn't see, lmk and I'll edit this)

I get it, everything is like this now, but the inclusivity pass feels like such an obviously token gesture! Just accept that you're risking long term health problems to talk about games, or don't and actually be proactive! eventbrite.com/e/boston-gamelo

Peter Cohenflargh
2023-08-07

This -related event is coming up this week: Boston is an unconference focused on . They set aside passes specifically for marginalized and underrepresented folks, too. Check it out.

eventbrite.com/e/boston-gamelo

Marco Lizza :mastodon:mode13h@mastodon.gamedev.place
2023-04-18

In my game-engine DEBUG build I'm filtering out longer frames-times caused by some breakpoint hitting during the frame step. This is done to prevent update-fast-forwards when the execution resumes.

I'm wondering whether this feature could come handly as a standard feature also in the RELEASE build during frame step "hiccups" due to the computer being busy doing something else.

Yes, the game would be crawling, but that would be a better option, IMO.

#gamedev #indiedev #gameengine #gameloop

@dmellott all the best, looks like a promising team!
Thank you for the kind words, got a bit hopeless on #twitter since not many people was noticing the game , but #mastodon seems different, more balanced algorithm. Working really hard now on getting a demo out , and improving the #gameloop

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