How to increment numbers of various sizes that are held in a character field in #IBMiRPG.
💙 #IBMi #rpgpgm #IBMChampion
https://www.rpgpgm.com/2025/05/increment-number-held-in-character-field.html
How to increment numbers of various sizes that are held in a character field in #IBMiRPG.
💙 #IBMi #rpgpgm #IBMChampion
https://www.rpgpgm.com/2025/05/increment-number-held-in-character-field.html
Using the #IBMiRPG Procedure name Built In Function %PROC in the ON-EXIT section of a procedure or subprocedure.
💙 #IBMi #rpgpgm #IBMChampion
https://www.rpgpgm.com/2025/02/retrieve-procedure-name-in-on-exit.html
The new #IBMiRPG Built in Functions %HIVAL and %LOVAL allow me to test a variable against its maximum or minimum allowed value.
💙 #IBMi #rpgpgm #IBMChampion
https://www.rpgpgm.com/2025/01/new-built-in-functions-hival-and-loval.html
The new TRs bring changes to the #IBMiRPG operation code to write message to the job log.
💙 #IBMi #rpgpgm #IBMChampion
https://www.rpgpgm.com/2024/07/new-functionality-added-to-rpgs-snd-msg.html
Constant keyword added to #IBMiRPG definitions so that the value(s) contained within the variable or data structure cannot be changed.
💙 #IBMi #rpgpgm #IBMChampion
https://www.rpgpgm.com/2024/07/constant-keyword-added-to-rpg.html