#INFOCOM

InvisiClues.orgInvisiClues
2025-05-29

The Lurking Horror (1987) was, curiously, Infocom's only horror-themed work of interactive fiction. Inspired by supernatural horror writers H.P. Lovecraft and Stephen King, it was Dave Lebling's eighth work of Infocom IF.

invisiclues.org/lurking-horror

MorrbjoDust69
2025-05-28


Konnte nicht warten ... Tag 2 : The Village erkunden. Das Spiel macht doch sehr viel Spaß.

MorrbjoDust69
2025-05-22

Erste Lieferung von Polyplay!!

Tristam Island


InvisiClues.orgInvisiClues
2025-05-21

In 1984 hired Brian Moriarty as a software engineer, but he really wanted to write interactive fiction. He already had an outline for Trinity in mind, but Infocom wanted him to cut his teeth on a smaller introductory level adventure first. He reasoned that a glow-in-the-dark stone would make a great feelie to put in the box, so he wrote Wishbringer (1985), a story for younger players about a glowing magical stone.

invisiclues.org/wishbringer

InvisiClues.orgInvisiClues
2025-05-20

The Wishbringer (1985) stone was one of Infocom's more popular "feelies." The plastic stone glowed blue/purple in the dark after exposure to strong light. While prepping Wishbringer images for InvisiClues.org, I wondered if mine would still glow after 40 years... it sure does! It faded after 2-3 minutes, though.

A glow-in-the-dark Wishbringer stone still "glowing strong" after 40 years.
Amiga Love ❤amigalove
2025-05-20

Suddenly, out of nowhere, your mind was blown.

Imagine if they'd paid Douglas Adams to write a paperback novel version of his Infocom game Bureaucracy!

OG

3 paper books based on Infocom games. From left-to-right, Wishbringer, The Zork Chronicles and Planetfall. Each of these were originally text adventure games. Years later Infocom decided to actually create paperback novels of some of their hits. (I wish they'd paid someone to write Lurking Horror, or Douglas Adams to write Bureaucracy in book form!)
2025-05-19

I'm at the "End of the Line"..

Probably going "Underground" again playing Zork.. but first to the bulletins boards. So much knowledge there..

#zork #infocom #adventure #text #textadventure #interpreter #games #gaming #MSDOS #DOSBox #retrogaming #retrocomputing
#BBS #BBSing #ssh #EndOfTheLineBBS #bulletinboards #textmode #ANSI #ASCII #terminal #oldschool #retrovibes

InvisiClues.orgInvisiClues
2025-05-18

To reach a younger audience, Infocom recruited well-known children's book author Jim Lawrence (of Tom Swift Jr. and Hardy Boys fame) to collaborate with Stu Galley on Seastalker (1984), their first Junior Level interactive fiction. Seastalker was also notable for being the last Infocom title packaged in their oversized Folio format.

invisiclues.org/seastalker

InvisiClues.orgInvisiClues
2025-05-16

Cutthroats (1984) was Mike Berlyn's third and final work of interactive fiction for Infocom. Notably, it was the first Infocom game to feature multiple possible storylines (randomly chosen from two possibilities) to enhance replayability. It was also the first game packaged in Infocom's iconic Grey Box format instead of the oversized folio format of previous games.

invisiclues.org/cutthroats

rk: it’s hyphen-minus actuallyrk@well.com
2025-05-15

DROP TEA
GET NO TEA

#tea #infocom

rk: it’s hyphen-minus actuallyrk@well.com
2025-05-15

@sqhistorian

By certain metrics, the pamphlet in the mailbox outside the white house in Zork counts as in-game advertising.

#infocom

2025-05-14

many moons ago there used to be a telnettable #infocom game server at infocom.elsewhere.org

anyone know if there's a live telnet server somewhere out there serving infocom games?

2025-05-12

@et_andersson @ThreeOhFour that's very interesting - I hadn't realized this was a comparatively late #infocom release.

"Sherlock: The Riddle of the Crown Jewels was the first Infocom game to be developed by another company, Challenge Inc, published by Infocom in their "Immortal Legends" genre"

3rd party development 👀

2025-05-06

If you don’t listen to it yet, you should:

podcasts.apple.com/de/podcast/

The Retro Adventurers is a Podcast about is about interactive fiction text adventures.

#retrogaming #interactivefiction #infocom

Shawn Sijnstrasijnstra@hachyderm.io
2025-05-04

Back to fun platforms to port my #Vezza #Infocom #Zmachine interpreter - this time it's the Enterprise 128. A 4MHz #z80 machine from the mid 80s, it has a great emulator, and a bespoke DOS known as IS-DOS, with a lot of compatibility with both CP/M 2.2 and #MSXDOS. While it needed quite some tweaking, a lot of the heavy lifting was done with my original #MSX version before it was optimised. As I understand, the #Enterprise128 didn't have a great library of games for it, so hoping this helps! Get it while it's hot at gitlab.com/sijnstra1/vezza Screenshots are the IS-DOS 1.0 version running Border Zone, and the IS-DOS 1.1a version running Beyond #Zork.

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