My last #jamgame for #TriJam: https://ranarh.itch.io/when-is-a-pile
My current project as #artist with #Lunamothic is shown below in a few screenshots of two of three levels; I'm mainly responsible for environments but we design democratically. We're making "WIllows's Descent: Into the Under", a beautiful #movevania/precision #platformer! In our whimsical levels you must avoid spikes, growing spikes, vertical spikes, ... well, spikes! Other obstacles too!