【Weekly Game Log: 2024-11-18】
A flat and low energy week, with a bunch of anticipated and underwhelming releases.
The Sapling is an in development evolution based world building sim. I purchased this on a whim, and it seems fine. It seems to have actual evolution apparently, but I only encountered Spore-style manual creation/alteration of species. The sandbox (actual gameplay) mode is also locked behind the first story mission, which is itself a collection of ~5 story missions. Once I unlocked it, the extremely cumbersome 3D navigation seemed to get gimble lock or something and I could only move the camera in one direction. Needless to say, it needs work.
Approaching Infinity is a game I've owned for a while and decided to give a proper shot. It's a space roguelike with separate ship and planetside systems. There's a lot of variety in classes and entities in the game, and while the gameplay is not that varied I could see it lasting. The bigger issue is that it's a game that can be played ~80% with the keyboard only, or ~80% with the mouse only, but there's always something you can't do with one or the other... And it's normally not labeled either.
I played more of Mask Quest and enjoyed it up to the point where it got too hard/annoying. The breathing mechanic continued to be an innovative challenge throughout, with the exception of the spectacularly inconsistent way exhaling affects the environment. But it's the regular platforming, particularly the ledge grab mechanic, that got me in the end.
The Rise of the Golden Idol is the sequel to The Case of the Golden Idol a game that is incredible for most of its length, then becomes a bit cumbersome at the end and through it's DLCs as they tried to move the puzzles beyond the limits the interface was built for, and um'd and ah'd about whether cases should be strictly independent or rely on past knowledge.
The good news for The Rise of the Golden Idol is that they have codified the overarching plot into the gameplay, and added additional sections to manually solve the grand mystery. The bad news is that have also decided that the interface will be terrible and unsuitable from the start. The art is suitably unsettling, and the music does a great job building tension. The puzzles themselves seem decent enough, but they're so intertwined with the terrible interface that it's hard to tell. I also think that some of the leaps of logic are so absurd as to make Usborne Puzzle Adventures look like rigorous deductive logic. When I stop playing this game, I just want to fire it up and solve more puzzles, but then I think of the interface and stop.
Sorry We're Closed is a supernatural mystery game, mixed with lengthy fixed camera survival horror sections. It has an incredible extremely queer aesthetic. There's a diverse cast of strange and interesting characters you spend most of the start of the game socialising with. As the game progresses, you encounter a supernatural side of the world, featuring even more bizarre and fantastic characters. It's one of the most compelling and fantastic worlds I've encountered in a game...
... Then you encounter the combat in Sorry We're Closed, which can be summarised as "Killer 7 but worse". This annoyed me at first, but then I realised I was an idiot and I should just be avoiding combat due to it being a Survival Horror. The game strikes back by insisting you engage in the combat via bossfights and similar. Eventually I managed to grind through the combat and the game became enjoyable again. But I'm not sure if I like the rest of the game more than I hate the combat.
Tetris® Forever is the latest Gold Master game collection and documentary from Digital Eclipse. Which is a series I've though has been satisfactory, without every really being compelling. This one covers the origins of Tetris, or the story of all of Tetris over nearly 40 years, or both, or neither, depending on what footage, interviews, and commercial rights are available. There was a minor blowup between the developers and their target market of people who like the idea of treating a games history with reverence more than the actual act, and a scene of extremely niche online weirdos obsessed with a single subset of games who have no concept of history or how a normal human beh... Anyway.
I went into Tetris® Forever with extreme cynicism. Which is a shame, because I've found the documentary footage to be quite compelling, thorough (in certain areas) and interesting. Far more than any of the previous entries in this series (including Atari 50). I immediately sat through ~2 hours of interview material when I first loaded it up. Like previous Gold Master entries, the actual included games are fine, though way too limited even among the versions that could easily have been included without rights issues, (and the online weirdos do raise a good point about the absence of Tetris Grand Master.) Also like the previous entries, there are weird inconsistencies or factual errors (eg. There are two different origins of the name "Tetris" in this, both attributed to Pajitnov)
A note: This week's entry might seem very rough, and needlessly cynical. But I'm struggling to find the effort to right these at this point. And at this point am only seeing out the year as I initially resolved to in January.
All Games Played
Tetrachroma: Good
Deadlock: Good
Mask Quest: Good
The Sapling: OK
Approaching Infinity: Good
The Rise of the Golden Idol: OK
Sorry We're Closed: Good
Tetris® Forever: Good