#Movuary postmortem report:
I came up with the idea to post a track created on Ableton Move every day in the month of February, and, WOOHOO! I succeeded! I suck at following through on things like that.
Almost every track I posted was created the day of posting, or perhaps the night before. A few were older projects that were touched up. Only one was completely unedited from it's original state from when I made it in December.
4 out of 28 tracks were made using an external MIDI keyboard instead of, or in addition to using Move's pads. These were days 10, 19, 21 and 22. Otherwise, everything was either step entered or played live using the pads.
Total running time of all posted tracks: 56 minutes, 7 seconds.
Total directory size of the project, once converted from 32-bit FP wave to 16-bit flac with dithering at compression level 8: 285 MB.
The shortest track was day 7: Radio Move International, which is 37 seconds.
The longest was day 23: Time Is Up, at 3 minutes 34 seconds.
Day 11: 'ya Got Me' had the highest number of boosts.
Day 24: 'Jazz Is Broken' had the most favorites.
Day 12: 'Not A Keygen' was the least loved, both in terms of favorites and boosts.
My personal favorite to actually make was probably day 5: 'Cheap Plastic Oxygene' with day 1: 'Only the Beginning' coming in at a close second.
I really had fun with this project, and learned some things about this device, and myself as a musician limited in space and scope due to lack of all my instruments at the moment.
Turns out having some limitations, like only having four tracks to play with, and only directly supporting 4/4 time signatures unless you get creative with loop lengths makes you think about things in interesting ways, at least in my case.
I would like to once again say how cool it is to have an accessible groovebox at my disposal. Unfinished and undocumented though the screen reader functionality currently is, with a few small things missing, I can pretty confidently say that there really isn't anything I can't do with this device that anyone looking at the display can... Well, OK, let's not talk about the initial setup. That's a bit of an issue right now, but I have some geeky workarounds for those things, and hopefully, that part will improve. But, once it's all set up, even the very few things that don't speak yet are easy enough to work around to the point where I usually don't feel like I'm missing much.
So, anyway, this was fun, and I'm glad I did it. Thanks for coming along for the ride with me.