#Pico1k

2025-02-22

Lumon-8 (#Pico1K) by Paul Nicholas (Liquidream)

Be a successful Macrodata Refiner at the Lumon Family

liquidream.itch.io/lumon8-1k

Paul Nicholas :pico8: :vscode:Liquidream@mastodon.gamedev.place
2025-01-24

Woah, just realised that the #Severance 1k demake I made 3 years ago for #Pico1k jam is doing some numbers (unsurprising via search hits for new season) ๐Ÿ˜…
Praise Kier! ๐Ÿ™Œ

Click to join Macrodata Refinement:
liquidream.itch.io/lumon8-1k
๐Ÿ”ขโคต๏ธ๐Ÿ—‘๏ธ
#Pico8

Screenshot of a game, which simulates an old school computer terminal, which is a "demake" of the fictional Macrodata Refinement program used in the TV show Severance.
zep.p8zep
2024-10-03

Blog Post: BLORB dev notes & gifs

lexaloffle.com/bbs/?tid=144570

Some portal variations of varying byte costs: cheapest on the top left (the one used in the game).

zep.p8zep
2024-10-02

BLORB! A 1024 byte game made with castpixel for 2024.
itch.io/jam/pico-1k-2024/rate/
or > LOAD

Here's a commented version: lexaloffle.com/bbs/snippet.php

Paul Nicholas :pico8: :vscode:Liquidream@mastodon.gamedev.place
2024-09-30

๐—ฃ๐—œ๐—–๐—ขโฌฉ๐Ÿญ๐—ž ๐—๐—”๐—  ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฐ has now finished ๐Ÿ
We had 44 awesome entries! ๐Ÿ‘จโ€๐Ÿ’ป
Please check them out:
๐ŸŒ itch.io/jam/pico-1k-2024/entri
A mix of ๐Ÿ•น๏ธ Games, ๐Ÿ“บ Demos & ๐Ÿ› ๏ธ Tools.
All done in #Pico8 (or #Picotron), using โ‰ค 1KB of ๐Ÿ—œ๏ธ code
Congrats everyone! ๐Ÿ‘๐Ÿค“
#Pico1k #GameJam #Demoscene #Sizecoding

Well folks, didn't quite have time to finish compressing flappy.purple's code for the jam deadline, but it's fun enough that I'm gonna finish polishing it for a quick 'n dirty web release!

#pico1k #picotron

Paul Nicholas :pico8: :vscode:Liquidream@mastodon.gamedev.place
2024-09-29

Only 24 hrs left of #Pico1k jam! โŒ›
๐ŸŒ itch.io/jam/pico-1k-2024
If you're still crunching your entry - may the byte gods be with you! ๐Ÿ˜…

#Pico8 #Picotron #GameJam #Demoscene #Sizecoding

2024-09-25

879 bytes and submitted. It is what it is.

#pico8 #Pico1k

itch.io/jam/pico-1k-2024/rate/

2024-09-24

My #pico1k entry, Minisweeper, is finally complete! Once I compressed the whitespace, I had just enough bytes left over to implement a second, smaller grid size as well! Try it out before you tackle the full-size grid!

altrix-studios.itch.io/miniswe

2024-09-23

Okay, so that thing I said about accounting for the possibility of two mines being generated on the same tile...? Yeah, the way I was trying to do that wasn't working. Turns out you can't fiddle with the control variable of a Lua for loop while inside the loop. Who knew?

I'm now using a repeat-until to continuously re-roll mine locations until I hit a blank space. It's somehow cost me 11 extra bytes but at least the game is working now. #pico1k

2024-09-23

Another September, another jam organised by the unrelenting @Liquidream. Thanks to my lengthy commutes and pocketable Linux devices, here is my entry for this year: a humble homage to the genius of Tim Clarke's 1993 "Mars" intro for PC, in 972 bytes of compressed code: https://macario-moreno.itch.io/mars8

2024-09-23

My #pico1k entry is complete except for an aggravating bug where it isn't generating the correct number of mines, which makes the game unwinnable. I'm already accounting for the possibility of two mines being generated on the same tile, so it's not that. I'll have to have a closer look later.

2024-09-23

Another killer #Pico1k entry by @SkyBerron

A racing game with nice visuals, multiple tracks, AI racers and more!

skyberron.itch.io/1k-racing

#pico8

Paul Nicholas :pico8: :vscode:Liquidream@mastodon.gamedev.place
2024-09-22

Only 1 week left of #Pico1k jam! โŒ›
๐ŸŒ itch.io/jam/pico-1k-2024
So far...
๐Ÿ‘ฅ 87 Joined
๐Ÿ’พ 27 Entries
itch.io/jam/pico-1k-2024/entri
You still have 1 week left to create:
๐Ÿ•น๏ธ Games, ๐Ÿ“บ Demos & ๐Ÿ› ๏ธ Tools
in #Pico8 (or #Picotron) using โ‰ค 1KB of ๐Ÿ—œ๏ธ code
#GameJam #Demoscene #Sizecoding

Paul Nicholas :pico8: :vscode:Liquidream@mastodon.gamedev.place
2024-09-22

Now also on official #Picotron BBS.
๐Ÿ•น๏ธ lexaloffle.com/bbs/?tid=144345
or...

load #gorillas

...from within Picotron ๐ŸŒ†๐ŸŒ
#Pico1k

Gorillas.1K Picotron cart
Paul Nicholas :pico8: :vscode:Liquidream@mastodon.gamedev.place
2024-09-21

๐Ÿฆ GORILLAS.1K ๐ŸŒ๐ŸŒ†
A #Picotron demake of GORILLA.BAS made in 1K of ๐Ÿ—œ๏ธcode (for #Pico1k Jam 2024)
๐Ÿ•น๏ธ liquidream.itch.io/gorillas-1k
FEATURES:
๏ธ๐Ÿ‘ฅ 2-Player Gameplay
๐Ÿ•น๏ธ Endless Levels
๐ŸŒš Moon Collision
๐Ÿ’ฏ Scoring
๐Ÿ”ผ Simplified Controls*
*(Compared to orig)
#ScreenshotSaturday

Paul Nicholas :pico8: :vscode:Liquidream@mastodon.gamedev.place
2024-09-21

Every time I get my entry under the limit,
I keep thinking "just. one. more. feature..." ๐Ÿ˜…๐Ÿ”ซ
#Pico1k #Picotron

2024-09-21
2024-09-20

okay nvm we did it fam

#pico1k

2024-09-20

The one feature I'm missing is that, when you select a blank square, it doesn't automatically unveil the adjacent blank squares. I had to manually uncover this entire section when most versions of Minesweeper do it for you.

Sadly I wouldn't know how to program that at the best of times, every time I try and program recursive movement on a 2D grid my brain just breaks. (Also sorry for the spam lmao)

#pico1k

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