Lumon-8 (#Pico1K) by Paul Nicholas (Liquidream)
Be a successful Macrodata Refiner at the Lumon Family
Lumon-8 (#Pico1K) by Paul Nicholas (Liquidream)
Be a successful Macrodata Refiner at the Lumon Family
Woah, just realised that the #Severance 1k demake I made 3 years ago for #Pico1k jam is doing some numbers (unsurprising via search hits for new season) ๐
Praise Kier! ๐
Click to join Macrodata Refinement:
https://liquidream.itch.io/lumon8-1k
๐ขโคต๏ธ๐๏ธ
#Pico8
Blog Post: BLORB #pico1k dev notes & gifs
https://www.lexaloffle.com/bbs/?tid=144570
Some portal variations of varying byte costs: cheapest on the top left (the one used in the game). #pico8
BLORB! A 1024 byte #pico8 game made with castpixel for #pico1k 2024.
https://itch.io/jam/pico-1k-2024/rate/3008293
or > LOAD #BLORB
Here's a commented version: https://www.lexaloffle.com/bbs/snippet.php?cart_id=blorb-1
๐ฃ๐๐๐ขโฌฉ๐ญ๐ ๐๐๐ ๐ฎ๐ฌ๐ฎ๐ฐ has now finished ๐
We had 44 awesome entries! ๐จโ๐ป
Please check them out:
๐ https://itch.io/jam/pico-1k-2024/entries
A mix of ๐น๏ธ Games, ๐บ Demos & ๐ ๏ธ Tools.
All done in #Pico8 (or #Picotron), using โค 1KB of ๐๏ธ code
Congrats everyone! ๐๐ค
#Pico1k #GameJam #Demoscene #Sizecoding
Only 24 hrs left of #Pico1k jam! โ
๐ https://itch.io/jam/pico-1k-2024
If you're still crunching your entry - may the byte gods be with you! ๐
879 bytes and submitted. It is what it is.
My #pico1k entry, Minisweeper, is finally complete! Once I compressed the whitespace, I had just enough bytes left over to implement a second, smaller grid size as well! Try it out before you tackle the full-size grid!
Okay, so that thing I said about accounting for the possibility of two mines being generated on the same tile...? Yeah, the way I was trying to do that wasn't working. Turns out you can't fiddle with the control variable of a Lua for loop while inside the loop. Who knew?
I'm now using a repeat-until to continuously re-roll mine locations until I hit a blank space. It's somehow cost me 11 extra bytes but at least the game is working now. #pico1k
Another September, another #Pico1k jam organised by the unrelenting @Liquidream. Thanks to my lengthy commutes and pocketable Linux devices, here is my entry for this year: a humble homage to the genius of Tim Clarke's 1993 "Mars" intro for PC, in 972 bytes of compressed #pico8 code: https://https://macario-moreno.itch.io/mars8
My #pico1k entry is complete except for an aggravating bug where it isn't generating the correct number of mines, which makes the game unwinnable. I'm already accounting for the possibility of two mines being generated on the same tile, so it's not that. I'll have to have a closer look later.
Another killer #Pico1k entry by @SkyBerron
A racing game with nice visuals, multiple tracks, AI racers and more!
Only 1 week left of #Pico1k jam! โ
๐ itch.io/jam/pico-1k-2024
So far...
๐ฅ 87 Joined
๐พ 27 Entries
https://itch.io/jam/pico-1k-2024/entries
You still have 1 week left to create:
๐น๏ธ Games, ๐บ Demos & ๐ ๏ธ Tools
in #Pico8 (or #Picotron) using โค 1KB of ๐๏ธ code
#GameJam #Demoscene #Sizecoding
Now also on official #Picotron BBS.
๐น๏ธ https://www.lexaloffle.com/bbs/?tid=144345
or...
load #gorillas
...from within Picotron ๐๐
#Pico1k
๐ฆ GORILLAS.1K ๐๐
A #Picotron demake of GORILLA.BAS made in 1K of ๐๏ธcode (for #Pico1k Jam 2024)
๐น๏ธ https://liquidream.itch.io/gorillas-1k
FEATURES:
๏ธ๐ฅ 2-Player Gameplay
๐น๏ธ Endless Levels
๐ Moon Collision
๐ฏ Scoring
๐ผ Simplified Controls*
*(Compared to orig)
#ScreenshotSaturday
Amazing and stylish entry to the #Pico1k jam by @WuffMakesGames!
okay nvm we did it fam
The one feature I'm missing is that, when you select a blank square, it doesn't automatically unveil the adjacent blank squares. I had to manually uncover this entire section when most versions of Minesweeper do it for you.
Sadly I wouldn't know how to program that at the best of times, every time I try and program recursive movement on a 2D grid my brain just breaks. (Also sorry for the spam lmao)